Art Bits from HyperCard

(archives.somnolescent.net)

84 points | by TigerUniversity 11 hours ago

6 comments

  • oidar 10 hours ago
  • ascorbic 10 hours ago
    Ah, that'll be useful. The hardest thing about adding a new project to my site is finding a new HyperCard/System 6 icon. https://mk.gg/
    • bensyverson 9 hours ago
      Wow, I must be in my 40s because I love your site :)
      • ascorbic 1 hour ago
        Did you find the "hot corner" though?
    • heliumtera 9 hours ago
      Hey, I really loved the fonts on your website.

      For the past 10 years I've being using terminus bitmap font, so I have strong opinions about it. The only reason I prefer Firefox is because it supports bitmap.

      Reading your website on my phone made my day! Lovely fonts/aesthetics

    • zahlman 8 hours ago
      I get that I'm critiquing you within your apparent wheelhouse, but this aesthetic also matters a lot to me.

        img[data-astro-cid-vnzlvqnm] {
          width: 48px;
          height: 48px;
          image-rendering: pixelated;
          object-fit: contain;
          margin-bottom: 0.5rem;
        }
      
      I understand the goal here, but it works really poorly IMO when the source images are generally 32x32 (and some of them are smaller to arbitrary degrees because the content has been cropped — this doesn't seem to distort aspect ratios, but e.g. the "eye" icon gets stretched to fill the space, and thus scales with a bespoke 48/25 factor). Meanwhile the hover cursor looks pixel-precise, but definitely too big compared to the icons. (It seems to have been scaled 2x ahead of time, from an authentic 16x16.) The background scale is also pixel-precise (I don't know whether it's 2x scaled just to scale it, or to look like a 2x2 "pattern") so the difference in approaches is just really jarring to me.

      (I think the font is also doing some anti-aliasing; probably can't really control that. It looks really cool, though.)

      I would really recommend not cropping to content, and either using integer-scale boxes or just accepting some sampling interpolation. Or just leaving everything at 1:1 scale. It'd be noticeably physically smaller than authentic for typical desktop displays, but that's just hardware doing what it does. (And as it stands, it might be bigger than authentic!) Bonus points for a `@media` query on device resolution to make the choice.

      (Edit: after reading through https://developer.mozilla.org/en-US/docs/Web/CSS/Reference/P... I'm not really sure Firefox is working as advertised...? But I think x1.5 scaling for pixel art is always going to involve compromise.)

      • ascorbic 1 hour ago
        As I mentioned, images are the hardest to do because beyond the core icons, the available graphics vary massively in size. Displaying them at "actual size" makes them far too small to be usable on a modern screen. I think you're also probably misremembering the scale of the cursor. It's not perfect, but it's not meant to be 16x16. Take a look at https://hcsimulator.com/

        The approach I took is the best I could manage without hand-modifying every image. You're right that some of them are not as good as they should be. The ones that I did hand-make (the background, as you noticed, and the window chrome) are the ones that are pixel-perfect.

        The fonts took a lot of work to control the anti-aliasing. You'll see they vary quite a bit between monitors, OSs and browsers. Generally they look best in Firefox on a Mac retina display, because that's what I created them in.

        • zahlman 14 minutes ago
          > Displaying them at "actual size" makes them far too small to be usable on a modern screen

          Man, I have ancient (er, well, that's a bit awkward in context!) stuff, I know. But these things are still just fine at ~96dpi IMO.

          > I think you're also probably misremembering the scale of the cursor. It's not perfect, but it's not meant to be 16x16.

          I recall 16x16 cursors (System 6 CURS resource) and 32x32 icons, so I expect the cursor to be visually 1/2 the height/width of the icons. You have it effectively at 2/3.

          > on a Mac retina display

          These basically don't exist in my world. But again (or maybe I was unclear?), @media queries can check for dpi and not just viewport size.

  • doawoo 10 hours ago
    We need a modern HyperCard, I want to see more creative computing
  • colinbartlett 10 hours ago
    HyperCard was definitely my first taste of what would become my career in web software development.

    I wasn't a Mac user at home, but school had them and I absolutely loved what I could create with HyperCard, there was nothing like it on Windows.

    I also recall switching to SuperCard simply for the COLOR support, what a time.

  • alexpotato 7 hours ago
    My favorite fact about HyperCard was that the game Myst was built using HyperCard:

    Source: https://en.wikipedia.org/wiki/Myst#:~:text=The%20game%20was%...

  • schlauerfox 9 hours ago
    now I need an emoji font in this 90s style of those 'small treasures'