C++26 is done ISO C++ standards meeting, Trip Report

(herbsutter.com)

83 points | by pjmlp 2 hours ago

12 comments

  • suby 1 hour ago
    I am somewhat dismayed that contracts were accepted. It feels like piling on ever more complexity to a language which has already surpassed its complexity budget, and given that the feature comes with its own set of footguns I'm not sure that it is justified.

    Here's a quote from Bjarne,

    > So go back about one year, and we could vote about it before it got into the standard, and some of us voted no. Now we have a much harder problem. This is part of the standard proposal. Do we vote against the standard because there is a feature we think is bad? Because I think this one is bad. And that is a much harder problem. People vote yes because they think: "Oh we are getting a lot of good things out of this.", and they are right. We are also getting a lot of complexity and a lot of bad things. And this proposal, in my opinion is bloated committee design and also incomplete.

    • Maxatar 7 minutes ago
      Without a significant amount of needed context that quote just sounds like some awkward rambling.

      Also almost every feature added to C++ adds a great deal of complexity, everything from modules, concepts, ranges, coroutines... I mean it's been 6 years since these have been standardized and all the main compilers still have major issues in terms of bugs and quality of implementation issues.

      I can hardly think of any major feature added to the language that didn't introduce a great deal of footguns, unintended consequences, significant compilation performance issues... to single out contracts is unusual to say the least.

    • addaon 56 minutes ago
      I can’t speak to the C++ contract design — it’s possible bad choices were made. But contracts in general are absolutely exactly what C++ needs for the next step of its evolution. Programming languages used for correct-by-design software (Ada, C++, Rust) need to enable deep integration with proof assistants to allow showing arbitrary properties statically instead of via testing, and contracts are /the/ key part of that — see e.g. Ada Spark.
      • derriz 31 minutes ago
        C++ is the last language I'd add to any list of languages used for correct-by-design - it's underspecified in terms of semantics with huge areas of UB and IB. Given its vast complexity - at every level from the pre-processor to template meta-programming and concepts, I simply can't imagine any formal denotational definition of the language ever being developed. And without a formal semantics for the language, you cannot even start to think about proof of correctness.
      • steveklabnik 4 minutes ago
        The devil is in the details, because standardization work is all about details.

        From my outside vantage point, there seems to be a few different camps about what is desired for contracts to even be. The conflict between those groups is why this feature has been contentious for... a decade now?

        Some of the pushback against this form of contracts is from people who desire contracts, but don't think that this design is the one that they want.

      • StilesCrisis 54 minutes ago
        Right, I think the tension here is that we would like contracts to exist in the language, but the current design isn't what it needs to be, and once it's standardized, it's extremely hard to fix.
      • bluGill 51 minutes ago
        The people who did contracts are aware of ada/spark and some have experience using it. Only time will tell if it works in c++ but they at least did all they could to give it a chance.

        Note that this is not the end of contrats. This is a minimun viable start that they intend to add to but the missing parts are more complex.

        • dislikedopinion 45 minutes ago
          Might be the case that Ada folks successfully got a bad version of contracts not amenable for compile-time checking into C++, to undermine the competition. Time might tell.
    • raincole 49 minutes ago
      I mean... it's C++. The complexity budget is like the US government's debt ceiling.
  • dataflow 13 minutes ago
    > Second, conforming compiler and standard library implementations are coming quickly. Throughout the development of C++26, at any given point both GCC and Clang had already implemented two-thirds of C++26 features. Today, GCC already has reflection and contracts merged in trunk, awaiting release.

    How far is Clang on reflection and contracts?

  • AyanamiKaine 7 minutes ago
    I am actually excited for post and pre conditions. I think they are an underused feature in most languages.
  • LatencyKills 1 hour ago
    This is awesome. I've was a dev on the C++ team at MS in the 90s and was sure that RTTI was the closest the language would ever get to having a true reflection system.
  • mohamedkoubaa 1 hour ago
    Biggest open question is whether the small changes to the module system in this standard will actually lead to more widespread adoption
    • zarzavat 1 hour ago
      The best thing the C++ WG could do is to spend an entire release cycle working on modules and packaging.

      It's nice to have new features, but what is really killing C++ is Cargo. I don't think a new generation of developers are going to be inspired to learn a language where you can't simply `cargo add` whatever you need and instead have to go through hell to use a dependency.

      • mgaunard 53 minutes ago
        In my experience, no one does build systems right; Cargo included.

        The standard was initially meant to standardize existing practice. There is no good existing practice. Very large institutions depending heavily on C++ systematically fail to manage the build properly despite large amounts of third party licenses and dedicated build teams.

        With AI, how you build and integrate together fragmented code bases is even more important, but someone has yet to design a real industry-wide solution.

        • lenkite 9 minutes ago
          Speedy convenience beats absolute correctness anyday. Humans are not immortal and have finite amount of time for life and work. If convenience didn't matter, we would all still be coding in assembly or toggling hardware switches.
      • ho_schi 25 minutes ago
        I’m still surprised how people ignore Meson. Please test it :)

        https://mesonbuild.com/

        And Mesons awesome dependency handling:

        https://mesonbuild.com/Dependencies.html

        https://mesonbuild.com/Using-the-WrapDB.html#using-the-wrapd...

        https://nibblestew.blogspot.com/2026/02/c-and-c-dependencies...

        I suffered with Java from Any, Maven and Gradle (the oldest is the the best). After reading about GNU Autotools I was wondering why the C/C++ folks still suffer? Right at that time Meson appeared and I skipped the suffering.

            * No XML
            * Simple to read and understand
            * Simple to manage dependencies
            * Simple to use options
        
        
        Feel free to extend WrapDB.
      • luka598 1 hour ago
        Agreed, arcane cmake configs and or bash build scripts are genuinely off-putting. Also cpp "equivalents" of cargo which afaik are conan and vcpkg are not default and required much more configuring in comparison with cargo. Atleast this was my experience few years ago.
        • mgaunard 41 minutes ago
          It's fundamentally different; Rust entirely rejects the notion of a stable ABI, and simply builds everything from source.

          C and C++ are usually stuck in that antiquated thinking that you should build a module, package it into some libraries, install/export the library binaries and associated assets, then import those in other projects. That makes everything slow, inefficient, and widely dangerous.

          There are of course good ways of building C++, but those are the exception rather than the standard.

          • NetMageSCW 20 minutes ago
            I would suggest importing binaries and metadata is going to be faster than compiling all the source for that.
          • stackghost 23 minutes ago
            >There are of course good ways of building C++, but those are the exception rather than the standard.

            What are the good ways?

      • groundzeros2015 58 minutes ago
        I didn’t think header only was that bad - now we have a nightmare of incompatible standards and compilers.
    • jjmarr 1 hour ago
      No, because most major compilers don't support header units, much less standard library header units from C++26.

      What'll spur adoption is cmake adopting Clang's two-step compilation model that increases performance.

      At that point every project will migrate overnight for the huge build time impact since it'll avoid redundant preprocessing. Right now, the loss of parallelism ruins adoption too much.

    • forrestthewoods 1 hour ago
      No. Modules are a failed idea. Really really hard for me to see them becoming mainstream at this point.
      • AyanamiKaine 9 minutes ago
        Can you explain why you think modules are a failed idea? Because not that many use them right now?

        Personally I use them in new projects using XMake and it just works.

      • m-schuetz 1 hour ago
        The idea is great, the execution is terrible. In JS, modules were instantly popular because they were easy to use, added a lot of benefit, and support in browsers and the ecoysystem was fairly good after a couple of years. In C++, support is still bad, 6 years after they were introduced.
      • Xraider72 1 hour ago
        No idea if modules themselves are failed or no, but if c++ wants to keep fighting for developer mindshare, it must make something resembling modules work and figure out package management.

        yes you have CPM, vcpkg and conan, but those are not really standard and there is friction involved in getting it work.

        • StilesCrisis 48 minutes ago
          Much like contracts--yes, C++ needs something modules-like, but the actual design as standardized is not usable.

          Once big companies like Google started pulling out of the committee, they lost their connection to reality and now they're standardizing things that either can't be implemented or no one wants as specced.

      • hrmtst93837 19 minutes ago
        "Failed idea" gives modules too much credit. Outside old codebases, almost no one outside C++ diehards have the patience for the build and tooling circuss they create, and if you need fast iteration plus sane integration with existing deps, modules are like trading your shoes for roller skates in a gravel lot. Adopting them now feels like volunteering to do tax forms in assembbly.
  • VerifiedReports 9 minutes ago
    As long as programmers still have to deal with header files, all of this is lipstick on a pig.
  • levodelellis 1 hour ago
    Great. C++20 has been my favorite and I was wasn't sure what the standards says since it's been a while. I'll be reading the C++26 standard soon
  • affenape 1 hour ago
    Finally, reflection has arrived, five years after I last touched a line in c++. I wonder how long would it take the committee, if ever, to introduce destructing move.
  • porise 46 minutes ago
    I don't care until they stop pretending Unicode doesn't exist.
  • delduca 58 minutes ago
    Sadly, transparent hash strings for unordered_map are out.
  • rustyhancock 1 hour ago
    I look forwards to getting to make use of this in 2040!

    Proper reflection is exciting.

  • the__alchemist 14 minutes ago
    Seeing that pic at the top of the article, and reflecting on my own experiences with rust: It is wild just how male-centric systems programming languages are. I'm from a career backround that's traditionally male-dominated (military aviation), but the balance is far more skewed among C, C++ and Rust developers.