Scorched Earth 2000 – Web

(scorch2000.com)

166 points | by meshko 3 hours ago

24 comments

  • amarant 3 minutes ago
    Ooh, and it's fully playable!

    Last time I tried this game, I think I had managed to get a hold of the original executable or something: the rate of turn for the turret was tied to CPU cycles. Paying it on a computer about a decade younger than the game made it quite impossible to aim, as the turret would spin several laps if you so much as looked at the arrow key

  • rhema 1 hour ago
    9 year old me got my first "hacking" experience out of this game. With the shareware version, you could not select the ultra tank that could shoot 3 bullets for a human, but you COULD if it were the computer player.

    The "hack": -start a game with a normal tank VS ultra computer player as p2. -save the game (as a file). -open the game file. -read the ASCII text and just flip which player has which text.

    Now, I had my ultra tank.

    • wingmanjd 1 hour ago
      Mine was on a similar game, GORILLA.BAS. I would edit the banana code for a much bigger explosion. Lots of fun back in computer class!
      • ido 43 minutes ago
        The difference being that editing the source code was the point of the BASIC examples provided with DOS/QBasic/GW-Basic (they’re there to teach you programming!)
      • parlortricks 42 minutes ago
        We added other weapons to make a poor mans scorched earth as we were only allowed to make games.
    • jasonfarnon 46 minutes ago
      It would be a nice thread on here, to see what people's first hacks were, especially from that era when people were usually just alone and stumbling on these things.
      • amarant 9 minutes ago
        My first was almost kinda similar to GP: me and my cousin played a game called ReVolt, and found that you could make the cars go faster by changing their speed attribute in some text file we found just poking around the game files.

        Man we had some good fun with that! It always ended with us boosting our cars so much they flew out of the map

      • vunderba 35 minutes ago
        Me as a kid realizing that the rate of fire on the shotgun was directly tied to the number of animation frames in the original Doom. Cue mecha super-extreme gatling shotgun and also mecha super-extreme choppy frame rate.

        Hitscan weapons for the win.

      • wincy 40 minutes ago
        Ooh the Dungeon Keeper demo actually had all of the characters, just not the art assets. So when I was 11 I modified the ini file and had invisible giants and vampire lords doing my bidding in my dungeon. I was very proud of myself.
      • colordrops 38 minutes ago
        The whole cracking scene was where a lot us cut our teeth learning to use machine code debuggers.
    • stackghost 1 hour ago
      Mine was similar but it was the original C&C. Found this sketchy-ass save game editor/mod editor, proceeded to give the little Nod buggies the laser from the obelisk of light to trivialize the single player campaign.

      That feeling of being the leetest of leet haxors just from editing some ini settings was pretty glorious.

      • NBJack 1 hour ago
        I recall the INI files of Red Alert were an open book for modding the game mechanics. I had spies with silenced pistols and "tesla cufflinks". It was really fun making crates spawn super frequently. I also vaguely recall making one of the planes into a nuke carpet bombers (fun, but the forced delay each time a nuke went off was a tad annoying).

        Then there were the Duke Nukem 3D CON files...

        • vunderba 37 minutes ago
          CON files were great. One of the first enemies I made as a kid was a "basilisk"-type creature that if you looked at, there was a RNG chance it would

            wackplayer
          
          If you know, you know.
    • leoooodias 1 hour ago
      L33T!
  • GavinAnderegg 1 hour ago
    Scorched Earth taught me the concept of software versions. It was the first program that I ever knowingly interacted with more than one point-release of. I had version 1.0, but a friend had version 1.2. My very young mind was boggled by the concept of software being updated.
  • kylemaxwell 3 hours ago
    I played the hell out of the original DOS game during high school in 1992 (or thereabouts, it's been a while.)
    • walrus01 2 hours ago
      Early 90s DOS games were certainly quite creative. I mentally draw a dividing line between approximately the start of the era when the first Soundblaster became a common thing to find in affordable home x86 PCs, and early CD-ROM based games were also available (1991-1992), and the December 1993 release of DOOM and everything that came after. Very interesting era in the time frame in between there.
      • jasonfarnon 48 minutes ago
        Don't I remember doom developing pretty organically from wolfenstein and a few other (what would now be called) first person shooters around that time? The name "hexen" is coming to mind too. I would put that whole era as the start of something new, so different from the strategy games and side-scrollers that preceded it. Those first person games were the first time I thought computer games were actually more fun than the console systems, which didn't really have anything similar.
        • walrus01 0 minutes ago
          I think the big difference for me, after playing a lot of Wolfenstein 3D, was two things... The system I had it on didn't have the CPU to run wolf3d in something like a full screen size, it was something like a 386SX/20. By the time DOOM came around I had a much more capable desktop. Secondly, wolfenstein 3d was everything on a flat two dimensional plane of grey floor.

          DOOM having stairs and up/down movement, and vertical elements to the level design was really revolutionary at the time.

        • aidenn0 24 minutes ago
          Warcraft II and Doom are both examples of, while not being the first in their genres, defining their genres and inspiring every studio to stop what they are doing and make something in that genre.
      • FireBeyond 1 hour ago
        Yeah, I remember our high school IT teacher buying a 486sx25 with 8MB and a CDROM ostensibly to explore multimedia in education but mostly to play Myst.
      • conception 58 minutes ago
        I feel like Mario 64 was another one of those and AAA never really left Doom or Mario 64.
    • The_Blade 2 hours ago
      same, it was a step up from dopewars, but not quite leisure suit larry which one of our friends had

      years later i defeated the high score of Stephen Meek and realized with horror Oregon Trail was intended to teach patience not just dysentery damn you MECC!!

    • el_duderino 2 hours ago
      Same! I remember playing this during my Borland C++ for DOS class in school. Good times.
    • alterom 1 hour ago
      We played Tank Wars by Kenny Morse, it's from 1990 and preceded Scorched Earth:

      https://archive.org/details/TankWars_274

      More unhinged fun IMO

      • mpyne 1 hour ago
        Yeah, this is the one that ruled my homeroom during last bit of elementary school.
      • Cpoll 1 hour ago
        They had a shared ancestor in Tanx. I also remember Tank Wars fondly.
      • sonar_un 1 hour ago
        I was gonna say, this is totally tank wars!
    • api 2 hours ago
      It was fun. Was a bit younger but played it like crazy too on my 286.

      Rollers! Lava! It’s like the author started with a simple tank war game and then just threw in every weird little effect they could code as a creative weapon.

      There were all kinds of neat hacks.

  • skirmish 57 minutes ago
    In my first job after graduation in a small company I was talking to the VP of engineering, and he mentioned offhand: "yeah, I wrote Scorch when I was in college". Mind blown.
  • meshko 3 hours ago
    for the 25th anniversary (approximately) I vibecoded what i wanted to do for years -- port of the original remake (yes) to JavaScript. Alive again.
    • alex_anglin 3 hours ago
      Doing the lords work, as they say. Thank you for sharing.
  • skeeterbug 2 hours ago
    Oh man, we played this in computer lab in high school to pass time after we were done with our assignments. I believe it was a java/flash version though (year 2000/2001)
    • Waterluvian 1 hour ago
      Yup. Hours and hours of this. Along with a Java skiing sim called Motion Playground.
    • meshko 2 hours ago
      yup, it was a java applet. Stopped working when Java in the browser died.
      • vunderba 54 minutes ago
        Neat. The website looks the same (in a good way) from when I remember it over a decade ago - are you the creator of the original java port from back then?

        https://web.archive.org/web/20140210122645/http://www.scorch...

      • fullstop 2 hours ago
        I brought it back to life at one point as a Java Swing app for my kids, but the server side of things was still wonky. I'm glad to see that it's alive again, I had a lot of fun with this in the early 2000s.
      • skeeterbug 2 hours ago
        Just played a round, think I found a bug - It was down to one other computer and myself. For some reason the power capped at 235, so neither of us could come close to hitting one another.
        • meshko 2 hours ago
          you probably got damage. If stuck like this, go to menu and select "mass kill"
          • Forgeties79 2 hours ago
            Wow that’s a lot to unpack lol
  • bandrami 1 hour ago
    I wasted most of my high school years on the OG (1991) version. I love how such a simple concept can make for such a great game
  • AbraKdabra 57 minutes ago
    Holy... the nostalgia, I played the hell out of this game in computer class back in school 25 years ago, time flies.
  • navigate8310 1 hour ago
    Pocket Tanks was my ultimate childhood game that I played with my classmates during our computer lab lessons. I believe Scorched Earth was it's inspiration
  • passive 22 minutes ago
    OH GOD! MY NOSTALGIA!!!!
  • sbinnee 2 hours ago
    OMG. One of my favorite games. It was fun to explore all the weapons and utilities with my brother.
  • jnettome 41 minutes ago
    This bring me back so many good memories! Thank you!
  • sailfast 28 minutes ago
    NO. WAY.

    This made my whole day. Thank you.

  • deepakhj 1 hour ago
    We used to play the DOS version in AP Computers in HS back in 1994.
  • rickcarlino 2 hours ago
    I did not realize Pocket Tanks was a derivative work.
    • compiler-guy 2 hours ago
      Tank games like this have a long heritage. Scorch is probably the pinnacle, but I played primitive versions of this all the way back on an Apple ][.
      • iamnothere 1 hour ago
        GORILLA.BAS is arguably part of the lineage too, somewhere in there.
    • alterom 2 hours ago
      So is Scorched Earth, it's preceded (at least) by "Tank Wars" (aka BOMB.EXE) by Kenny Morse from 1990:

      https://archive.org/details/TankWars_274

    • nodrog3000 2 hours ago
      Haha, same
  • NewLincoln 1 hour ago
    What was the game like this with apes throwing bananas?
  • nickandbro 1 hour ago
    Wow! Curious how you did multiplayer over the web? What stack did you use?
  • erickf1 1 hour ago
    Thank you for this blast from the past.
  • dylan604 1 hour ago
    Didn't realize that in 2026 people still ran an http only websites
  • SigmundA 1 hour ago
    I remember the original Scorched Earth being one of the few games that could actually do SVGA graphics at the time.

    Most games of the era where 320x240 8 bit 256 colors, I had a 286 with 800x600 SVGA monitor and that game could actually use it although it was only 4 bit 16 color, don't think I ever played the 256 color in the last version.

  • Forgeties79 2 hours ago
    Hoooooly hell I totally forgot about this. Talk about dredging up some memories. I don’t think I have thought about this game in literally 20 years.
  • ChrisArchitect 2 hours ago
    A related page:

    Scorched Earth: The Mother of All Games

    http://www.whicken.com/scorch/

    (https://news.ycombinator.com/item?id=32092060)

    • meshko 2 hours ago
      yeah, that's the original. It is better than this remake but no multiplayer.
  • motgnay 2 hours ago
    LOL nostalgic