For all the potshots about AI, this update is huge even if you take away the AI features. They basically added lightroom to this release. There's some polish before you'd want to change your subscription, but its really tempting. It may be the best photo management/editor on linux. Yes, I know about darktable and rawtherapee and I stand by what I said. They also added a ton of motion graphics stuff which from the beta seem to be enough to undercut a lot of basic uses of after effects out. The later two features are in the free release as well!
> ...before you'd want to change your subscription...
For anyone not in the know, Resolve has an exceptionally capable and feature rich free version. A lot of the AI features (and >4k editing) are locked to the Studio licence which is a one-time payment, but works simultaneously on two computers (including different OS's) and allows upgrades across major versions.
I spent less than $300 on it a decade ago and my licence works fine on new v21 released this week. My least-regretted software purchase in 3 decades.
I was a lightroom user for almost 20 years, and their licensing ridiculousness was enough for me to:
- change up my workflow, avoiding raw so I can use simpler editing processes
- do way less editing
- take way fewer photos
It sucks, but I just can't justify their insane pricing scheme. I've been looking for Linux-capable tools for a while, and Darktable / Rawtherapee are a long way from what I'm after. What you describe sounds like a dream.
This seems like an overreaction that punishes you more than Adobe. There are a number of other tools - until fairly recently Capture One offered perpetual licensing, for instance. Giving up RAW to spite Adobe is like being angry at Microsoft Office subscription pricing and saying you'll abandon word processors and just use a typewriter instead.
I don't have spite for Adobe, that seems like a projection on your part. But I can't justify the purchase, and have adapted the way I take photos as part of that.
It's more like finding the subscription for a CAD program too expensive, and swapping to something more primitive instead. If that offends you, I think you gotta have a long hard look in a mirror some time.
The point is that there are many options, at many different price points including free, that don't involve giving up 95% of the data your camera sensor provides and don't lock you into getting the exposure perfectly right the first time or else.
FastRawViewer, DxO, Affinity, Darktable, Capture One. Those are just the ones I personally have installed. There's also RawTherapee, a number of camera OEM-specific tools, and more.
Absurd? What's with you folks and your strongly charged language?
Please recommend these "powerful alternatives", because I have explored the space and found nothing that replaces Lightroom in a way that I find acceptable. Please omit Darktable and Rawtherapee as I've already evaluated those.
It's a bit convoluted to get to but you can also "rent" a license for $30 a month through Blackmagic Cloud. As with many, I'm not a fan of subscription licenses but it was valuable for me to use for a month to evaluate if the Studio features warranted the investment in the permanent license. Specifically some of the Fusion effects are Studio only.
I made the switch from premier to resolve a few years ago and it feels like such a breath of fresh air. Being able to do the same with Lightroom would be amazing so can't wait to check this out. I've been using the free version and honestly never needed the pro features but I think I'll make the one time purchase today just to support a non-subscription based product of this caliber
Is the Lightroom stuff the same as was discussed on HN a couple months ago? If so, then, see also 296 comments about the new photo mode: https://news.ycombinator.com/item?id=47760529
I haven't had a chance to look at the non-beta version but in the 21 Beta, the Photo page didn't support Lumix or Olympus raw formats, and I own two cameras: a Lumix and an Olympus. :-(
I assumed they would add them later, I hope I'm right!
edit: nope, still only supports Canon, Fuji, Nikon, Sony and iPhone ProRAW.
Oh I missed that, thank you! That's good to know..
Yeah I've used previous Studio versions to edit videos from my camera without any trouble. I'm just excited to finally ditch my Adobe subscription ASAP. :-)
I run a photography biz on the side, and this is huge tbh.
I already used Davinci to make a custom LUT, blended it with the Adobe camera standard profile to use in lightroom as a base for all my edits as Davinci's color tools are much better, and doing it this way just lets you get tones that you couldn't other wise get with Lighroom/ACR alone. This basically removes the need to have lightroom in there as a finishing step.
The only downside is by now I've got a really solid ImagenAI profile based on the 30k photos I've fed it over time, and that obviously relies on a lightroom catalog, and is also capable of applying my LUT since I've made it a slider in LR. I hate adobe, but I'm not sure I could go back to not using Imagen as now I can turn around a full wedding gallery in about 2 days.
Output size is limited to 4K in the free version, I think. Which is not nothing (8MP or something, good for a reasonably large print) but it might make you question how much editing belongs inside Resolve.
Seems odd to limit photo output also to "4K" resolution. Although I suppose if they did not someone could probably do workarounds like outputting an EXR sequence of an edited video file.
Can you run batch processing with the same settings over a large sequence of images like in Lightroom as well? And/or make slight changes to some parameters at certain points of time like correcting light intensity during sunsets the transitions smooths when your hardware made a step change when capturing it?
You can. Davinci is more powerful for this too because you can copy the parts of the node tree. So you can have a base edit for exposure, white balance etc then apply your look as a copy paste on top of the clean part. In Lightroom and most photocentric workflows you get one prebaked pipeline.
I haven't tried these new image features at all, nor do I know how well exposed it is in the scripting API in the new version, but Resolve does have a Scripting API I've used for batch processing (of videos) in the past, I'm guessing this gist will soon be updated for version 21 then you can take a peek there: https://gist.github.com/X-Raym/2f2bf453fc481b9cca624d7ca0e19...
I tried to like Darktable but even after more than a year I couldn’t get the hang of it. It almost killed the hobby for me. Lightroom just works for me.
If I remember correctly, Davinci is Non-linear editing which doesn't affect the original file. Unless you mean there's copy of original file somewhere on disk?
That wasn’t an AI tool at all, though. Neither is pre-2023 content-aware fill, AFAIK.
They are both PatchMatch (well the healing brush certainly is), which is a heroic bit of code. Entirely deterministic statistical algorithm. Not AI by really any definition (including back then)
Probably not you, but on this very forum there are plenty who will argue that LLMs / AI are entirely deterministic and that given enough time, a chisel, and sufficient clay tablets, any AI output can be calculated by hand.
I don’t know enough about anything to determine which opinion is correct.
Is AI output not just matrix multiplication and a random seed?
I don't disagree necessarily on the fundamentals; I am slowly catching up on what LLMs do and don't do but that sounds right to me.
But what I would observe is that the healing brush does not have a random seed. It will always do the same thing if applied at the same pixel.
(I am actually less sure if content-aware fill randomises; I always got the impression it did not)
This makes it both incredibly powerful and occasionally frustrating.
Because on the one hand, you can learn to apply your judgement to precisely control what it will do, and change the radius or position if you learn it is likely to fail, which becomes instinctive. I absolutely love using it to fix scratches in film scans; it's a quick, precise, controllable tool that can be used in a way that is amazingly convincing, and it ends up quite a "zen gardening" thing as a result. It'll sell you on the cheapest wacom pen once you know how efficient it can be.
On the other hand there are situations where it simply cannot work the way you want because it will always find a pattern you don't want it to.
(You can sometimes use the clone brush tool first, to manually break up the pattern that patchmatch will find)
> But what I would observe is that the healing brush does not have a random seed. It will always do the same thing if applied at the same pixel.
Given a model architecture that supports it, greedy decoding + the same inputs + prompts, that's true for most LLMs today too, I don't think people consider them less/more AI because of that.
It might be best editor on linux but running it on linux is not easy. You basically need pick correct hardware pick right distro. It might be pretty easy on the oficial rocky linux but on other distros good luck. Also no AMD support.
I am pretty experienced linux user and i would have to buy new NVIDIA card and pray things work out.
Sadly i found out it will be much cheaper to buy refurb mac mini. So now i have dedicated machine for editing video.
>They also added a ton of motion graphics stuff which from the beta seem to be enough to undercut a lot of basic uses of after effects out.
I moved my team to Resolve about 2.5 years ago and I can say with absolute confidence Fusion > AE. Resolve Studio is all you need, period. Lightroom is clearly better right now than their Photo editor but like all their other offerings (ehhh except fairlight lol still mediocre), it's only a matter of time
This has not been my experience. I have frequent crashes with Fusion that seem to be related to specific nodes. Checking my computers usage it doesn't seem like I'm running out of juice either.
When it works, it's really nice and I'm sold on the node based workflows, but it's not all entirely roses.
Resolve itself is excellent, Fairlight works just Ok and is still heaps better than Audition ever was. But Fusion I feel like hasn't seen enough love in the past few years.
The whole Reactor setup for installing Fuses feels really broken and for the free users they disabled those entirely in version 19.1.
Is there any RAW processing software for Linux that works for DJI drone photos?
I have a bunch of photos from a Mini 3 Pro and Mini 4 Pro -- 4 years' worth -- that I haven't published because I don't have a way to process them.
No tools on Linux (RawTherapee, Darktable, RapidRAW) render their colors correctly no matter how you mess with the sliders, and all of the Github issue pages are dismissive of the problem. There is something fundamentally wrong about how Linux RAW libraries are reading DJI photos.
Lightroom on a Mac tested on another computer renders them all correctly, but I don't own a Mac nor Lightroom.
That's like saying all fine art would be photography, all film would be CGI, or all music would be synthesized electronica.
That's not how aesthetics seem to work. Artists will make more or less good use of generative AI in their work, and it will probably seep into most media in some way or another, effecting them, but arts mostly don't get replaced and AI doesn't really offer an exception to that history.
> That's like saying all fine art would be photography
Or is it like saying most portraits will be photographs rather than paintings? There are still a lot of portraits painted (maybe even as many as the pre-camera days), but by raw numbers most portraits are created by photographers.
There will also be a longer or shorter period of time in which such technology will be abused by artists (because it's new) and at some point it will stabilize.
Like saying most pictures will be made with digital cameras.
Like saying most music will be captured and edited digitally.
You guys have an anti-AI bug and it's eating you alive and blinding you to the future that is unfolding. It's toxic and you're all 100% wrong. Your hate makes it impossible to see all of the improvements.
I've been a filmmaker for decades. This tech is the most amazing thing I've ever witnessed. And it's just getting started.
Stop being old men yelling at clouds. If you don't like it, you can continue doing things the way you're used to.
It isn't like saying any of those things because they are referring to recording media and not to a pipe dream invented by tech bros to attract investors so that their deeply-in-the-red company can stay afloat a little while longer. AI can't create anything.
It isn't like saying any of those things because they are referring to recording media and not to a pipe dream invented by tech bros to attract investors so that their deeply-in-the-red company can stay afloat a little while longer. AI can't create anything.
Aren’t the cameras they are making aimed at professional productions? Those are probably going to replaced last, the first thing will be (or are) TikTok clips shot on smartphones.
I don’t think they’ll see a decline in cinema camera sales due to AI soon.
> I don’t think they’ll see a decline in cinema camera sales due to AI soon.
Happy to bet on this!
Expensive glass and all of the processes around it takes more time, money, and resources than Seedance 2.0. And these models are only a few years old at this point.
Yeah they don't make a single consumer grade product. Prosumer at its lowest, and even then they're way too technical for the uninitiated. No one is picking up a BMPCC and just shooting/posting online.
I doubt it because I wouldn't waste my time watching it and I can't imagine all that many people today that don't already watch AI videos are going to suddenly change their mind and decide they like AI produced Hallmark movies.
Even the frontier models running on insanely powerful hardware could only generate 15 second clips in low resolutions.
And yeah, I saw some demos from Seedance 2.0, and they were awful. It's ridiculous how much people on Xitter were like "You can't even tell it's AI!" and I was like "It's trivial to tell it's AI" and could easily pick out all the markers. An individual screenshot could look good, but every time the camera angle changed, there would be a glaring inconsistency.
You people are either blind, delusional, or outright insane. AI might be used for a quick clip, or used to enhance something recorded by a camera, but "most video" is definitely wrong.
I'm an indie filmmaker and I do community theater. We use gaussian splats for 3D filmmaking, and we're already using AI for background plates and VFX shots.
Where this is going - your local community theater will be able to have Lord of the Rings / Gollum-style facial/body rigs that eventually work in real time, and actors will markerless mocap into super high fidelity fantasy and science fiction scenes.
> Movies are dead? I really don't get where this take is coming from.
Movies will never be more real and more personal. The folks at A24 are going to have Marvel powers with way better stories.
Stop being so bearish. These are tools, and creative people will abuse the hell out of them to do wildly cool things.
You are only looking at your own consumption at the moment. There are a lot of problems that still need to be fixed especially with rope artifacting. The 4k most models taunt isn't equivalent to a real 4k image or video as well at the moment you need a quality factor of two to get the equivalent result of a shot image or video. Resolution does not indicate quality.
So much respect for Black Magic. They are absolutely World Class and their business model is extremely generous.
Having said that, for all the AI features, the big one would be setting key frames etc. with an agent, driving the general editing workflow with text,etc. I realize this is non trivial but it's certainly viable for a team of this calibre.
I think if BM added a paid for agent which helped execute their traditional video editing tools (even if it "only" supported a subset) then that's a subscription a lot of people would be willing to pay for, especially as their core tool is so generous.
BlackMagic does quite a few innovative things. I have one of their cameras, and thus a paid license for Resolve. It's my primary editing tool. I've even done a music remix in Fairlight just to see if it could be done.
But their priorities are not always well-set. In Resolve, significant problems remain while more and more functionality is hastily slapped on.
The so-called "integration" with Fusion remains very poor. Compositions' presence in timelines is extremely fragile, and inexplicably degrades source material's resolution to that of the target timeline. This means that if one of your timelines is HD but you bring UHD clips into Fusion, they will be degraded to HD upon ENTRY to your Fusion comp, before they ever get to the timeline. So in Fusion all of your keys and other selective image processing will be chunky garbage.
Also: If you start a project, import your footage, and then drag a clip to the timeline... Resolve will offer to change the frame rate of the timeline to match. But NOTHING ELSE. Every other major NLE offers to match the timeline to the first incoming footage in ALL regards. But not Resolve, despite years and years of vociferous complaints in their forum. This is a basic, expected feature but ignored by BMD.
And finally a core issue: multiple, unrelated node views scattered about. Resolve needs to consolidate them into a single node view for all processing. That would flesh out Resolve's half-assed "integration" of four or five other products and provide a game-changing workflow that is long overdue.
You might be interested in a tool we're working on which does some of what you're wanting https://sparkfxstudio.com/ It's presently in beta but is an AI tool for helping speed up video workflows using agentic AI.
I couldn't get Resolve to run on my discrete-GPU-less PC running Fedora. First the lack of RPM or Flatpak were lame, but integrated graphics was the real killer.
I started learning Blender VSE and walked away super impressed. Finally found my editor. (Spent years getting used to Premiere on Mac and PC.) It runs good even though I don't have a dedicated GPU yet, unlike Resolve. (And Blender is a full-on 3D modeller, I should note.)
I'm going to scale up my hardware eventually, but right now my editing needs aren't huge. Just chopping and splicing up stuff for YouTube. Blender's VSE is incredibly good for my use case.
people complaining about AI features have clearly never wasted hours editing video or lost time and money discovering a technical flaw in a rush shot three days ago. For actual workflows, these tools are lifesavers
Editing is a craft. You have to watch everything, otherwise you don't know what you have.
A machine organising stringouts and selects can work for interviews, but not for action. But even then it is only parsing your media for semantic intent. It misses the way things are said, which often imparts a different meaning.
You can use AI features for editing. But it is unlikely you will be making anything very intetesting.
> You can use AI features for editing. But it is unlikely you will be making anything very intetesting.
What? It bears no impact on if what you're making is interesting or not, couldn't matter less. People been creating amazing things with nothing, and absolute trash with everything, and also vice-versa, seems to be all up to the person's taste and skill, and less to do with the actual tools they use.
Because those people see the phrase "AI features" and the first thought is those sloppy generative AI stuff where things shift.
Where as marketing at all these corporation is trying to genericize "AI features" into anything using an algorithm.
"Content aware fill", something we've had for over a decade is now "AI object removal"
I’m not sure I agree? For each of your examples there are algorithmic approaches and neural network approaches. Companies have certainly been loose and wild with how they market these, but there remain distinct approaches and implementations for each. Very generally speaking, the neural network based approaches (aka “generative AI”) perform better but with much worse degenerative cases and a higher baseline rate of unwanted side effects (that are normally not immediately visible but tend to cause issues down the line).
My bigger concern is that these neural network based solutions have taken the place of the former rather than supplemented them. Many tools no longer provide the algorithmic/kernel-based approach at all, and have marketed the “AI” (née ML) alternative as a strict superset/upgrade, despite its potential drawbacks.
(Interestingly while the inference-based implementations generally have higher latency (or infinitely worse, cloud and pay-as-you-go requirements), for some computationally difficult kernels the inference-based approach is actually faster!
I really don't understand why people are complaining about the AI features. These all mostly seem like solid quality of life enhancements and CGI-like tweaks.
some of these genuinely excite me, like the slate recognition (chore-reduction), clip search (although I'd want to see how reliable it is), and deblur (a typical PITA post fix). anything that makes masking, tracking, and level-matching easier saves hours on hours, but only if they're either reliable or easy to fix what the automation gets wrong (and it'll always get something wrong by the director, no matter how good it is, because telling editors what they did wrong is how directors make money).
the more SFX-end ones like facial aging and face reshaper, or the talent-replacing ones like speech cloning/ADR, feel both too prescriptive for a director to dial in what they aesthetically want, and also not good enough for the final cut. so I struggle to find where they'd be actually useful in a workflow as opposed to being a trap, looking just fine enough at a glance to sneak into a final cut while looking poor when viewed by the audience.
likewise the focal adjustment and upscaling just feel gross. the kinds of things a good cinematographer can already do, and it'll be so so tempting to use tools instead of taking time to do it right in camera because it'll look good enough in the editing bay, but I feel like it'd really stand out as fake in the final cut unless you're targeting like, heavily compressed social ads. the less you use them the better they'll work, which isn't ideal for a marquee feature.
if the blemish remover really does respect continuity it'd be a nice-to-have, but it also feels like another trap to be careless/cheap on things like makeup or lighting at the shoot, at the expense of looking fake in post
I think that's the broader angle that bugs me the most. all of these tools are convenience tools for editors, but in the end they'll really be justifications for directors/producers/studios/agencies to cheap out and do shittier work faster on the shoot. a cheap, shitty shoot covered in AI bandaids is still going to hit an audience like a cheap, shitty shoot.
Artists appreciate and use time saving tools. The AI features in Lightroom, for example, are very well received by photographers (myself included). Automatic subject, background, sky, body part masking, content-aware/generative fill and generative remove are genuinely helpful and time saving.
What tools in this release are "slop generators"? The entire context for the entire discussion here on HN should be "AI tools in the hands of capable professionals", as this is software for professionals, most of which highly appreciate most of the features BMD puts out, including the ones prefixed with "AI".
Photographers have already delegated their art to pushing buttons on a machine. They are the most receptive to AI tools, but not representative of artists in general.
What are you talking about? I don't know anyone grinding away deep in DaVinci or Flame that wouldn't love AI assistance. If anything, the studio heads will come in and insist it's all done by hand with the same energy they keep people up to 4am changing the color and shape of the eyebrows of the camel on a box of cigarettes just to deal with their neuroticism.
They could remove the word "AI" from each one of those feature titles, and the titles would be just as descriptive without them. At this point, it's just marketing noise, more distracting than informative. Maybe like "cyber" in the 1990s. Would you like some AI tea with your cybercrumpets?
I think they've made lots of great practical choices! 100% in agreement with running local models for these tasks.
My opinion is that, for end users, if you name your feature "AI" to market it, you kind of already failed to read the room. You're writing to VCs while hoping it convinces customers.
Name what the feature does, what it gains them. Call it "smart" if you must imply some black box treatment.
Naming AI as the selling point for everything feels a lot like that Android tablet ad circa 2010:
"Your wife will love the new dual core Tegra™ chipset!"
> My opinion is that, for end users, if you name your feature "AI" to market it, you kind of already failed to read the room. You're writing to VCs while hoping it convinces customers.
100% this.
Maybe I live in a bubble, but consumer sentiment regarding AI seems extremely negative. Boasting "AI" features is more likely to lose sales than to create them.
This is way to broad, there is a whole slew of creators, at different scales with different motivations and what not, you can't really say that such a large group loves/hates anything.
Personally, I see video professionals loving AI features that save them boring work, same as for me as a programmer and hobbyist video editor, yet we want to manually do the interesting stuff.
Are you sure about that? Creators aren't too excited about all of their content being hoovered up and used without compensation or permission, or the AI industry manufacturing economic pressure that devalues quality and the skills they've developed for a craft they are passionate about.
Good point, though I think it depends on the creator.
Professional creators working at a corporation probably love AI.
Amateur independent creators that weren't making any money from their art hate AI and use it as a scapegoat. They weren't getting commissions before, and now they're claiming it's because AI is replacing commissioned art.
And each is very specific to a use case, not a "general chat prompt for triggering API calls" but things like "ML model to categorize video clips and assigning tags + names, so you can find it faster" and similar.
I'd also get tired if it was "AI ala Microsoft/Google" where the goal is to get you to write forever with a chat bot somewhere else, but these features are very different from that.
You're right to be tired of it, and of course I haven't tired these specific features yet, but Davinci was already lowering the barrier to entry for filmmakers, and if 21 works as they say it will, then you're looking at a major lowering of said barrier.
Eventually, in moviemaking, generative AI is going to be seen the way CGI is. That is, how people complain about CGI when it's obvious/distracting/noticeable, but the best usages of it won't be noticeable.
Sure, and like CGI, it will change the nature of the media entirely.
Different stories shown with different treatment. With CGI, scenes zoomed out to wider shots and effects swelled even louder over lighting, intimacy, acting, etc.
Old styles didn't disappear or stop evolving entirely, of course, but the center of attention profoundly shifted and the "big" production money went with jt.
Generative AI will likely drive some kind of analogous shift in dominant film aesthetics. I don't know where, but I'm not particularly excited by it myself yet.
I don't know much about the movie industry, but I think the biggest commercial successes for early CGI was possibly Jurassic Park? I don't think it would have been nearly as good if it had all just been done with puppets.
Likewise, there's been a ton of movies since that could in theory have been done purely with SFX instead of VFX, but which is probably must better from having used VFX/CGI, titles like The Matrix, Lord of the Rings, Inception, Avatar, etc.
Obviously there was also charm in titles like E.T. and Gremlins, and I think there might still be a market for movies like that, such as the 2019 Netflix series The Dark Crystal: Age of Resistance (I loved the 1982 version as a child, though this sequel wasn't for me).
I guess the question is: will generative AI allow new movies to be made, the same way that CGI has? Or will it just be an economic shift: the same quality CGI but at a fraction of the price?
There may still be people out there who believe that AI will never be able to create CGI as good as humans can, these might be the same people who used to say that CGI can never look realistic. And if you work in VFX, I bet that you can spot a fake mountain with the slightly incorrect shadows in the distance easily, but as a simple movie watcher, I really don't see it, especially when it's only on screen for like 3 seconds.
If you look at the ten top-grossing films in the past 15 years, it's almost exclusively computer animations or SFX showcases with some token, quip-based acting thrown in every now and then (all the Marvel universe stuff).
Basically, I'm not even sure if replacing actors with AI would be stylistically perceptible for the average moviegoer. There are interesting films still being made, but almost no one is watching them, because you have the option to watch some SFX explosions and flying superheroes in Avengers VII.
I felt the same when I got Vegas and Sound Forge, but they never got released on any platform other than Windows, so eventually outgrew them. I totally understand what you mean; I use it, but also happy with Blender!
One really neat thing is that you get free major updates. I bought a Blackmagic camera back when resolve was version 14 I think, and today I still use the very same license with Resolve 21.
Not that I spent any extra money on the license compared to what the camera itself costed, but I also feel like the 0 money I spent was well spent :) Harder about the time commitment to move from something you know really well to something new, but the time I spent on that was very well worth it too.
I like that it runs on Linux but coming from Lightroom, it is a challenge to use. I don’t even know how to import photos that are added to a previously imported folder
Those who have moved to Resolve from FCP: would you share a few words about your experience?
I’ve used FCP for a long time but have never loved it. I also have some experience with non-destructive workflows like Blender geonodes and have heard that Resolve adopts a similar paradigm. Definitely curious!
Just get Resolve. It is similar to what FCP
was before Apple turned it into glorified iMovie. Only it is far more powerful than FCP 7 was back then.
Industry-standard NLE's like Premiere or Avid are probably the closest to Resolve. But even those are legacy programs that rest on their moats, whereas Resolve takes far more chances and does far less dumb shit than Adobe and Avid.
The seamless integration with industry-standard grading software is also... um mindblowing. Premiere has Lumetri and FCP has it'd colour correction tab, both of which are like MS Paint compared to Resolve's colour capabilities.
It's also free. The paid version unlocks mostly things to do with grading.
I tolerate Resolve, essentially it’s just inertia. It is hard to imagine software could be commercial and so poorly made.
My favorite glitch that has persisted for many versions is how if you background it while it is launching, the GUI becomes frozen and the only way to use it is to kill the process and then launch it again making sure to not switch to any other apps while it loads. The worst one that comes to mind, because it happens all the time when I am using it, is when you hit undo once it could undo multiple recent changes (never know how many exactly, just have to guess), and if you then redo in panic it would only redo one of them, so you have to manually do it (fun when it involves fine color adjustments). For my own sanity will not try remembering all the other ones. In addition, a lot of counter-intuitive design choices, messy color management, etc.
Proprietary cross-platform software for multimedia production tends to be polished but Resolve genuinely feels worse than an Electron app, with subtle delays and micro-freezes in many interactions.
To be fair now with all those “AI” features they could probably say it is optimized for “agents” or something…
The audio-driven animation stuff here is so nice. A year ago I went on a journey to produce a video podcast waveform based off the audio track, and the process was incredibly painful for no obvious reason. My hope here is that I can now just do this all within Fusion and not need to render this in an external tool.
Also nice is built in loop (ping pong) animations! No more duplicating keyframes!
I just pulled in 10 iPhone RAW files. It did a really nice job of processing them, I did the usual pulling-up shadows and highlights, and played with some of the sliders. Noise reduction and sharpening tools are primitive. Yet the photos look great. I finally managed to export ("render") them.
It's a baffling process flow if you're coming from Lightroom or a manual ACR workflow. But I'm excited to see where this goes. Quite simply, the output results are great. And free!
The only thing wrong with Resolve is there is no "just get out of my way and let me get something done" mode. No easy/beginner mode. This is a very sizable, complicated piece of a software that has little bounds on what you can do with it. The learning curve is as steep and tall as the granite walls of El Capitan.
That's not really a critique on the software -- it's not trying to be what it's not. But the criticism of the software is painted by the fact that it's hard to get good at it. Well ok I will critique it: the user interface is garbage. Like they studied old versions of Gimp and thought, "let's do even worse".
The metaphor isn't perfect, but it's got some of that ol' TIMTOWTDI Perl feeling to it.
Haha, fair enough. Perhaps a more insightful take from me is that the app makes you understand the underlying process a little more than many other options. For example, color space, color correcting. It gets complicated quickly and since the internet is the source of most of the guidance for noobs about it, there are opinions.
Just last week I made some automations for my recording and editing process in Resolve. Using Python to script initial editing.
It works pretty well. I tried it this morning and in about 15 minutes I had recorded and edited a three minute video.
(I've used AI transcription in resolve before, not this is actually editing the transcript with an llm and then inserting the clips. I also did breath detection and b roll placement. The Python scripting later is poorly documented and only supports a subset of the functionality of Resolve.)
There's a Linux amd64 version and a Windows arm64 version. However, I use a Linux arm64 machine, and arm64 machines are going to be a lot more common going forward. I wonder if there are plans to release a Linux arm64 build?
Unless you are on Apple silicon, then im not sure the ARM cpu and hardware is powerful enough for you to get a decent experience. It is heavy software, after all. Still, I would expect them to release Linux ARM builds when we inevitably move over to ARM as the common arch. :)
For people using Resolve, would you recommend someone already quite well-versed in KDenLive to switch, for some non-profit work on cutting together educational content with some animations, some talks etc?
Will it allow me to drastically improve my workflow (save time for some tedious tasks), increase quality of the outputs etc?
If you're organizing/having hundreds of clips you want to put together, or overall want a more opinionated workflow, then I'd say give it a try at least, the free version doubles as a trial :)
I'm a Premiere migrant to Resolve (Studio) some years ago, biggest hurdle is the opinionated workflow, it basically wants you to use the tabs in the bottom to go from "Media > Cut > Edit > Color > Fusion > Audio > Deliver" (simplified) so different tools available in different areas, made for different use cases, but in general once you've learnt the overall and high-level concepts, it makes editing really easy and smooth.
Besides, it's probably the most stable video editor that runs natively on Linux since ever, I think I've had it crash once, and the Fusion 3D text doesn't work properly for me, but besides that, runs like a dream and UX is miles ahead anything else available.
Stability sounds interesting. While KdenLive has worked OKish for me, certain versions have broken my projects, and there are some long-standing bugs, like subtitles disappearing if I do a specific operation in the wrong moment. While the latter is fixed by a simple Ctrl+Z it is giving me second thoughts about using this for really large projects.
Resolve was a much better experience for me than kdenlive. But you can easily try it out for yourself because most of it is completely free (in fact you probably won't ever need the paid features for what you do)
I'm no expert (relatively new to the field myself), but I was trying to put together some simple videos with animations in Final Cut Pro and decided to try DaVinci Resolve, and I'm glad I did. The Fusion stuff bundled into it is incredibly powerful for animations.
It does take some getting used to, but the amount of tutorial content on YouTube is another reason I'm happy I made the switch. A lot of really good stuff on there. (Search on 'DaVinci Resolve Fusion' to see some examples of it in action if you want to get a feel).
One of the rare pieces of software that actually gets you excited with each new release. Moved to Resolve from Final Cut a few years back and I've never been happier. Looks like this release just continues the already great experience.
Excited to see Resolve continue to improve. Hopefully this encourages more improvement in the wider ecosystem as well. Adobe really could do some amazing stuff with Premiere and After Effects.
Anyone using this headlessly got a read on how much of this an agent could do without human intervention? Would love to have a gut check on "sure, spend the $295 and you'll get some benefits for free if you have an agent run your videos through this before shipping them"
To be clear, my use case is making weekly online videos suck a little less - not grading feature films :)
You can use the free version (no need to pay), and it should be possible to drive Resolve using the Python API -- see this MCP server built on top of that API:
You can also try pointing Claude to the API surface directly.
The result might be chaotic, but you should be able to automate editing... maybe. :-) Ha. (You'd need a good loop to make sure Claude can see what it's doing..? Beyond screenshots I mean - ie how would Claude know its doing a good job editing?)
Does someone know if Blackmagic Pocket Cinema Camera is a good camera since it comes with the resolve studio ? Instead of buying a separate camera in the same price rangen (sony) for studio or indoor recording ?
Makes sense, as Netflix grade 12k RAW broadcast quality video already takes up a lot of storage space. It would be ridiculous to Ape that into a cloud SaaS. =3
Resolve is an incredible tool, and I wish they improved the Linux support especially on AMD. It's the last reason why I have a windows machine, and Win11 made it unbearable to use.
Edit: Still garbage, required 100-lines script and LD_* shim to make it even run at Linux Mint 22.3 on AMD CPU + GPU. UX is even worse than Darktable, don't bother, not even close to Lightroom.
At this point we need a Kickstarter campaign to make Lightroom run in Wine/Proton (no, no matter how much you try, it will not work so far). Edit: or GSOC to support Darktable to improve their UX.
I don't hate it. I'm just not compatible with it I guess. It's like GIMP in its early days - has most of the features of competition (Lightroom vs Darktable, Photoshop vs GIMP), even more features, and tweaks, and more knobs. But it misses USER EXPERIENCE part, it's basically unusable, unless you use it since early days.
If Darktable had a grant/GSOC just to improve UX, it could be a valid competitor to Lightroom. Currently, it's not. It's bunch of Python/Lua scientific code with some UI, that processes pictures.
Pretty sure that does not cover a face database indexing your own photos/videos, running locally on your own computer. If it did, that would be extremely silly.
> BIPA establishes standards for how companies must handle Illinois consumers’ biometric information. In addition to its notice and consent requirement, the law prohibits any company from selling or otherwise profiting from consumers’ biometric information.
I despise AI generated no-effort art as much as the next person but what they are offering here is fine-grained application of AI tools which is completely different to one-shot do the art for me. Does anyone have experience with the processing cost it takes to run these effects locally? Topaz takes a minutes to do superresolution on a single picture and this has to work for many frames so I'd assume it is faster?
Also excited about the picture stuff. I'm on an aging Lightroom version and wouldn't mind something that works well on Linux. Also huge plus point is the licensing model.
The release announcement on the forum at https://forum.blackmagicdesign.com/viewtopic.php?f=21&t=2369... lists what is new. AI is obviously a lot of the focus when it comes to talking about the product, (and in the current environment that is no surprise), but is still only a small portion of what is new in this release.
For anyone not in the know, Resolve has an exceptionally capable and feature rich free version. A lot of the AI features (and >4k editing) are locked to the Studio licence which is a one-time payment, but works simultaneously on two computers (including different OS's) and allows upgrades across major versions.
I spent less than $300 on it a decade ago and my licence works fine on new v21 released this week. My least-regretted software purchase in 3 decades.
It sucks, but I just can't justify their insane pricing scheme. I've been looking for Linux-capable tools for a while, and Darktable / Rawtherapee are a long way from what I'm after. What you describe sounds like a dream.
It's more like finding the subscription for a CAD program too expensive, and swapping to something more primitive instead. If that offends you, I think you gotta have a long hard look in a mirror some time.
FastRawViewer, DxO, Affinity, Darktable, Capture One. Those are just the ones I personally have installed. There's also RawTherapee, a number of camera OEM-specific tools, and more.
Please recommend these "powerful alternatives", because I have explored the space and found nothing that replaces Lightroom in a way that I find acceptable. Please omit Darktable and Rawtherapee as I've already evaluated those.
Recently I edited a few images requiring removing extra people from the frame and I was able to do all editing in Lightroom, in seconds.
As much as I dislike Adobe, Lightroom’s shortcuts and flow are now habits.
I will likely continue using both.
I assumed they would add them later, I hope I'm right!
edit: nope, still only supports Canon, Fuji, Nikon, Sony and iPhone ProRAW.
Yeah I've used previous Studio versions to edit videos from my camera without any trouble. I'm just excited to finally ditch my Adobe subscription ASAP. :-)
I already used Davinci to make a custom LUT, blended it with the Adobe camera standard profile to use in lightroom as a base for all my edits as Davinci's color tools are much better, and doing it this way just lets you get tones that you couldn't other wise get with Lighroom/ACR alone. This basically removes the need to have lightroom in there as a finishing step.
The only downside is by now I've got a really solid ImagenAI profile based on the 30k photos I've fed it over time, and that obviously relies on a lightroom catalog, and is also capable of applying my LUT since I've made it a slider in LR. I hate adobe, but I'm not sure I could go back to not using Imagen as now I can turn around a full wedding gallery in about 2 days.
They are both PatchMatch (well the healing brush certainly is), which is a heroic bit of code. Entirely deterministic statistical algorithm. Not AI by really any definition (including back then)
I don’t know enough about anything to determine which opinion is correct.
Is AI output not just matrix multiplication and a random seed?
But what I would observe is that the healing brush does not have a random seed. It will always do the same thing if applied at the same pixel.
(I am actually less sure if content-aware fill randomises; I always got the impression it did not)
This makes it both incredibly powerful and occasionally frustrating.
Because on the one hand, you can learn to apply your judgement to precisely control what it will do, and change the radius or position if you learn it is likely to fail, which becomes instinctive. I absolutely love using it to fix scratches in film scans; it's a quick, precise, controllable tool that can be used in a way that is amazingly convincing, and it ends up quite a "zen gardening" thing as a result. It'll sell you on the cheapest wacom pen once you know how efficient it can be.
On the other hand there are situations where it simply cannot work the way you want because it will always find a pattern you don't want it to.
(You can sometimes use the clone brush tool first, to manually break up the pattern that patchmatch will find)
Given a model architecture that supports it, greedy decoding + the same inputs + prompts, that's true for most LLMs today too, I don't think people consider them less/more AI because of that.
I am pretty experienced linux user and i would have to buy new NVIDIA card and pray things work out.
Sadly i found out it will be much cheaper to buy refurb mac mini. So now i have dedicated machine for editing video.
I moved my team to Resolve about 2.5 years ago and I can say with absolute confidence Fusion > AE. Resolve Studio is all you need, period. Lightroom is clearly better right now than their Photo editor but like all their other offerings (ehhh except fairlight lol still mediocre), it's only a matter of time
When it works, it's really nice and I'm sold on the node based workflows, but it's not all entirely roses.
Resolve itself is excellent, Fairlight works just Ok and is still heaps better than Audition ever was. But Fusion I feel like hasn't seen enough love in the past few years.
The whole Reactor setup for installing Fuses feels really broken and for the free users they disabled those entirely in version 19.1.
I have a bunch of photos from a Mini 3 Pro and Mini 4 Pro -- 4 years' worth -- that I haven't published because I don't have a way to process them.
No tools on Linux (RawTherapee, Darktable, RapidRAW) render their colors correctly no matter how you mess with the sliders, and all of the Github issue pages are dismissive of the problem. There is something fundamentally wrong about how Linux RAW libraries are reading DJI photos.
Lightroom on a Mac tested on another computer renders them all correctly, but I don't own a Mac nor Lightroom.
Most video is going to be AI in the near future. They see the writing on the wall. Their camera business line is going to sharply decline.
That's like saying all fine art would be photography, all film would be CGI, or all music would be synthesized electronica.
That's not how aesthetics seem to work. Artists will make more or less good use of generative AI in their work, and it will probably seep into most media in some way or another, effecting them, but arts mostly don't get replaced and AI doesn't really offer an exception to that history.
Or is it like saying most portraits will be photographs rather than paintings? There are still a lot of portraits painted (maybe even as many as the pre-camera days), but by raw numbers most portraits are created by photographers.
Like saying most pictures will be made with digital cameras.
Like saying most music will be captured and edited digitally.
You guys have an anti-AI bug and it's eating you alive and blinding you to the future that is unfolding. It's toxic and you're all 100% wrong. Your hate makes it impossible to see all of the improvements.
I've been a filmmaker for decades. This tech is the most amazing thing I've ever witnessed. And it's just getting started.
Stop being old men yelling at clouds. If you don't like it, you can continue doing things the way you're used to.
Individuals are now making eight-minute movies with AI that are definitely wandering across the line of “watchable” into “entertaining”:
https://youtu.be/gtnt84CDP-s
How do you know you aren't arguing with one now?
Actually what ruins camera businesses are smartphones, not AI.
I don’t think they’ll see a decline in cinema camera sales due to AI soon.
Happy to bet on this!
Expensive glass and all of the processes around it takes more time, money, and resources than Seedance 2.0. And these models are only a few years old at this point.
Sure, but the results will also seem better to a cinematographer.
When do you expect the first movie with fully 3D-generated imagery (which would mean that a camera was actually replaced by AI) will be released?
I can imagine it will happen at some point, but I don't see it soon.
Even the frontier models running on insanely powerful hardware could only generate 15 second clips in low resolutions.
And yeah, I saw some demos from Seedance 2.0, and they were awful. It's ridiculous how much people on Xitter were like "You can't even tell it's AI!" and I was like "It's trivial to tell it's AI" and could easily pick out all the markers. An individual screenshot could look good, but every time the camera angle changed, there would be a glaring inconsistency.
You people are either blind, delusional, or outright insane. AI might be used for a quick clip, or used to enhance something recorded by a camera, but "most video" is definitely wrong.
I'm an indie filmmaker and I do community theater. We use gaussian splats for 3D filmmaking, and we're already using AI for background plates and VFX shots.
Where this is going - your local community theater will be able to have Lord of the Rings / Gollum-style facial/body rigs that eventually work in real time, and actors will markerless mocap into super high fidelity fantasy and science fiction scenes.
> Movies are dead? I really don't get where this take is coming from.
Movies will never be more real and more personal. The folks at A24 are going to have Marvel powers with way better stories.
Stop being so bearish. These are tools, and creative people will abuse the hell out of them to do wildly cool things.
Having said that, for all the AI features, the big one would be setting key frames etc. with an agent, driving the general editing workflow with text,etc. I realize this is non trivial but it's certainly viable for a team of this calibre.
I think if BM added a paid for agent which helped execute their traditional video editing tools (even if it "only" supported a subset) then that's a subscription a lot of people would be willing to pay for, especially as their core tool is so generous.
But their priorities are not always well-set. In Resolve, significant problems remain while more and more functionality is hastily slapped on.
The so-called "integration" with Fusion remains very poor. Compositions' presence in timelines is extremely fragile, and inexplicably degrades source material's resolution to that of the target timeline. This means that if one of your timelines is HD but you bring UHD clips into Fusion, they will be degraded to HD upon ENTRY to your Fusion comp, before they ever get to the timeline. So in Fusion all of your keys and other selective image processing will be chunky garbage.
Also: If you start a project, import your footage, and then drag a clip to the timeline... Resolve will offer to change the frame rate of the timeline to match. But NOTHING ELSE. Every other major NLE offers to match the timeline to the first incoming footage in ALL regards. But not Resolve, despite years and years of vociferous complaints in their forum. This is a basic, expected feature but ignored by BMD.
And finally a core issue: multiple, unrelated node views scattered about. Resolve needs to consolidate them into a single node view for all processing. That would flesh out Resolve's half-assed "integration" of four or five other products and provide a game-changing workflow that is long overdue.
I know a lot of people are/will build this. I would be specifically interested in Black Magic doing it first party.
I couldn't get Resolve to run on my discrete-GPU-less PC running Fedora. First the lack of RPM or Flatpak were lame, but integrated graphics was the real killer.
I started learning Blender VSE and walked away super impressed. Finally found my editor. (Spent years getting used to Premiere on Mac and PC.) It runs good even though I don't have a dedicated GPU yet, unlike Resolve. (And Blender is a full-on 3D modeller, I should note.)
I'm going to scale up my hardware eventually, but right now my editing needs aren't huge. Just chopping and splicing up stuff for YouTube. Blender's VSE is incredibly good for my use case.
Editing is a craft. You have to watch everything, otherwise you don't know what you have.
A machine organising stringouts and selects can work for interviews, but not for action. But even then it is only parsing your media for semantic intent. It misses the way things are said, which often imparts a different meaning.
You can use AI features for editing. But it is unlikely you will be making anything very intetesting.
What? It bears no impact on if what you're making is interesting or not, couldn't matter less. People been creating amazing things with nothing, and absolute trash with everything, and also vice-versa, seems to be all up to the person's taste and skill, and less to do with the actual tools they use.
Where as marketing at all these corporation is trying to genericize "AI features" into anything using an algorithm. "Content aware fill", something we've had for over a decade is now "AI object removal"
"Noise suppression" is "AI voice extraction"
Motion unblur is now "AI motion unblur".
My bigger concern is that these neural network based solutions have taken the place of the former rather than supplemented them. Many tools no longer provide the algorithmic/kernel-based approach at all, and have marketed the “AI” (née ML) alternative as a strict superset/upgrade, despite its potential drawbacks.
(Interestingly while the inference-based implementations generally have higher latency (or infinitely worse, cloud and pay-as-you-go requirements), for some computationally difficult kernels the inference-based approach is actually faster!
the more SFX-end ones like facial aging and face reshaper, or the talent-replacing ones like speech cloning/ADR, feel both too prescriptive for a director to dial in what they aesthetically want, and also not good enough for the final cut. so I struggle to find where they'd be actually useful in a workflow as opposed to being a trap, looking just fine enough at a glance to sneak into a final cut while looking poor when viewed by the audience.
likewise the focal adjustment and upscaling just feel gross. the kinds of things a good cinematographer can already do, and it'll be so so tempting to use tools instead of taking time to do it right in camera because it'll look good enough in the editing bay, but I feel like it'd really stand out as fake in the final cut unless you're targeting like, heavily compressed social ads. the less you use them the better they'll work, which isn't ideal for a marquee feature.
if the blemish remover really does respect continuity it'd be a nice-to-have, but it also feels like another trap to be careless/cheap on things like makeup or lighting at the shoot, at the expense of looking fake in post
I think that's the broader angle that bugs me the most. all of these tools are convenience tools for editors, but in the end they'll really be justifications for directors/producers/studios/agencies to cheap out and do shittier work faster on the shoot. a cheap, shitty shoot covered in AI bandaids is still going to hit an audience like a cheap, shitty shoot.
Artists appreciate and use time saving tools. The AI features in Lightroom, for example, are very well received by photographers (myself included). Automatic subject, background, sky, body part masking, content-aware/generative fill and generative remove are genuinely helpful and time saving.
I don't think their use of it is bad at all, I'm just tired.
Putting "AI" into the feature title means "this time it actually works"
My opinion is that, for end users, if you name your feature "AI" to market it, you kind of already failed to read the room. You're writing to VCs while hoping it convinces customers.
Name what the feature does, what it gains them. Call it "smart" if you must imply some black box treatment.
Naming AI as the selling point for everything feels a lot like that Android tablet ad circa 2010:
"Your wife will love the new dual core Tegra™ chipset!"
100% this.
Maybe I live in a bubble, but consumer sentiment regarding AI seems extremely negative. Boasting "AI" features is more likely to lose sales than to create them.
This is way to broad, there is a whole slew of creators, at different scales with different motivations and what not, you can't really say that such a large group loves/hates anything.
Personally, I see video professionals loving AI features that save them boring work, same as for me as a programmer and hobbyist video editor, yet we want to manually do the interesting stuff.
Professional creators working at a corporation probably love AI.
Amateur independent creators that weren't making any money from their art hate AI and use it as a scapegoat. They weren't getting commissions before, and now they're claiming it's because AI is replacing commissioned art.
I'd also get tired if it was "AI ala Microsoft/Google" where the goal is to get you to write forever with a chat bot somewhere else, but these features are very different from that.
Different stories shown with different treatment. With CGI, scenes zoomed out to wider shots and effects swelled even louder over lighting, intimacy, acting, etc.
Old styles didn't disappear or stop evolving entirely, of course, but the center of attention profoundly shifted and the "big" production money went with jt.
Generative AI will likely drive some kind of analogous shift in dominant film aesthetics. I don't know where, but I'm not particularly excited by it myself yet.
Likewise, there's been a ton of movies since that could in theory have been done purely with SFX instead of VFX, but which is probably must better from having used VFX/CGI, titles like The Matrix, Lord of the Rings, Inception, Avatar, etc.
Obviously there was also charm in titles like E.T. and Gremlins, and I think there might still be a market for movies like that, such as the 2019 Netflix series The Dark Crystal: Age of Resistance (I loved the 1982 version as a child, though this sequel wasn't for me).
I guess the question is: will generative AI allow new movies to be made, the same way that CGI has? Or will it just be an economic shift: the same quality CGI but at a fraction of the price?
There may still be people out there who believe that AI will never be able to create CGI as good as humans can, these might be the same people who used to say that CGI can never look realistic. And if you work in VFX, I bet that you can spot a fake mountain with the slightly incorrect shadows in the distance easily, but as a simple movie watcher, I really don't see it, especially when it's only on screen for like 3 seconds.
If you look at the ten top-grossing films in the past 15 years, it's almost exclusively computer animations or SFX showcases with some token, quip-based acting thrown in every now and then (all the Marvel universe stuff).
Basically, I'm not even sure if replacing actors with AI would be stylistically perceptible for the average moviegoer. There are interesting films still being made, but almost no one is watching them, because you have the option to watch some SFX explosions and flying superheroes in Avengers VII.
Not that I spent any extra money on the license compared to what the camera itself costed, but I also feel like the 0 money I spent was well spent :) Harder about the time commitment to move from something you know really well to something new, but the time I spent on that was very well worth it too.
I’ve used FCP for a long time but have never loved it. I also have some experience with non-destructive workflows like Blender geonodes and have heard that Resolve adopts a similar paradigm. Definitely curious!
Industry-standard NLE's like Premiere or Avid are probably the closest to Resolve. But even those are legacy programs that rest on their moats, whereas Resolve takes far more chances and does far less dumb shit than Adobe and Avid.
The seamless integration with industry-standard grading software is also... um mindblowing. Premiere has Lumetri and FCP has it'd colour correction tab, both of which are like MS Paint compared to Resolve's colour capabilities.
It's also free. The paid version unlocks mostly things to do with grading.
My favorite glitch that has persisted for many versions is how if you background it while it is launching, the GUI becomes frozen and the only way to use it is to kill the process and then launch it again making sure to not switch to any other apps while it loads. The worst one that comes to mind, because it happens all the time when I am using it, is when you hit undo once it could undo multiple recent changes (never know how many exactly, just have to guess), and if you then redo in panic it would only redo one of them, so you have to manually do it (fun when it involves fine color adjustments). For my own sanity will not try remembering all the other ones. In addition, a lot of counter-intuitive design choices, messy color management, etc.
Proprietary cross-platform software for multimedia production tends to be polished but Resolve genuinely feels worse than an Electron app, with subtle delays and micro-freezes in many interactions.
To be fair now with all those “AI” features they could probably say it is optimized for “agents” or something…
Also nice is built in loop (ping pong) animations! No more duplicating keyframes!
https://kylekukshtel.com/building-video-podcast-resolve-audi...
It's a baffling process flow if you're coming from Lightroom or a manual ACR workflow. But I'm excited to see where this goes. Quite simply, the output results are great. And free!
That's not really a critique on the software -- it's not trying to be what it's not. But the criticism of the software is painted by the fact that it's hard to get good at it. Well ok I will critique it: the user interface is garbage. Like they studied old versions of Gimp and thought, "let's do even worse".
The metaphor isn't perfect, but it's got some of that ol' TIMTOWTDI Perl feeling to it.
Funny, that's how I think of easy/beginner modes: "in the way, preventing me from getting something done".
It works pretty well. I tried it this morning and in about 15 minutes I had recorded and edited a three minute video.
(I've used AI transcription in resolve before, not this is actually editing the transcript with an llm and then inserting the clips. I also did breath detection and b roll placement. The Python scripting later is poorly documented and only supports a subset of the functionality of Resolve.)
Will it allow me to drastically improve my workflow (save time for some tedious tasks), increase quality of the outputs etc?
I'm a Premiere migrant to Resolve (Studio) some years ago, biggest hurdle is the opinionated workflow, it basically wants you to use the tabs in the bottom to go from "Media > Cut > Edit > Color > Fusion > Audio > Deliver" (simplified) so different tools available in different areas, made for different use cases, but in general once you've learnt the overall and high-level concepts, it makes editing really easy and smooth.
Besides, it's probably the most stable video editor that runs natively on Linux since ever, I think I've had it crash once, and the Fusion 3D text doesn't work properly for me, but besides that, runs like a dream and UX is miles ahead anything else available.
It does take some getting used to, but the amount of tutorial content on YouTube is another reason I'm happy I made the switch. A lot of really good stuff on there. (Search on 'DaVinci Resolve Fusion' to see some examples of it in action if you want to get a feel).
To be clear, my use case is making weekly online videos suck a little less - not grading feature films :)
https://github.com/mhadifilms/dvr/
You can also try pointing Claude to the API surface directly.
The result might be chaotic, but you should be able to automate editing... maybe. :-) Ha. (You'd need a good loop to make sure Claude can see what it's doing..? Beyond screenshots I mean - ie how would Claude know its doing a good job editing?)
(Can confirm - I just opened it on my laptop (I had the latest beta installed) and it prompted me to download the release version)
(Darktable doesn't count, it's a scientific software with some wobbly UI).
At this point we need a Kickstarter campaign to make Lightroom run in Wine/Proton (no, no matter how much you try, it will not work so far). Edit: or GSOC to support Darktable to improve their UX.
If Darktable had a grant/GSOC just to improve UX, it could be a valid competitor to Lightroom. Currently, it's not. It's bunch of Python/Lua scientific code with some UI, that processes pictures.
> BIPA establishes standards for how companies must handle Illinois consumers’ biometric information. In addition to its notice and consent requirement, the law prohibits any company from selling or otherwise profiting from consumers’ biometric information.
https://www.aclu-il.org/campaigns-initiatives/biometric-info...
Also excited about the picture stuff. I'm on an aging Lightroom version and wouldn't mind something that works well on Linux. Also huge plus point is the licensing model.