Fun but hugely unrealistic simulation, so many "bugs":
- Able to split log into unrealistically thin slices and they remain perfectly upright
- Split a log into two, rotate 90 degrees, and by some miracle you can split the half further away from you whilst the piece nearest to you doesn't get hit or move an inch
Looks like its coded by someone who has never split firewood.
The challenge is not deciding where to split, its executing the split. Like hitting the same gap if it doesn't split, deciding orientation to aoid knots, figuring out how to put it on end if it wasn't cut straight.
And some of the cuts it allowed me would hit the ax handle on another part, the shock from that damages the ax handle and is painful on the hands.
And then there's the lifting the stuck block by the axe and hitting it axe side down to finish the split instead of pulling the stuck axe out.
So the simulation handles none of the challenges of splitting wood.
If this triggers your interest in IRL firewood splitting it’s a very meditative and satisfying yard job. Also great mild to moderate workout between the splitting and stacking, especially on a crisp Fall afternoon.
I have a lot of splitting to do right now, and you're welcome to it. I'll only charge a low nominal fee. But let me know before September, because that's when I usually go rent a hydraulic splitter from the local hardware store. Then I spend a very long day splitting so that I can return it the next day.
I've spent a lot of time splitting with a big maul, but for me it's harder that it looks. I've broken two mauls by striking to far. And even with "soft" wood, I have stacks of green rounds that I couldn't split at all, the maul just bounces off. But I'm glad that you enjoy the process, I'd probably enjoy watching you work.
This reminded me when we I was a kid we had to split the wood for the whole winter and that was actually a huge job all day or few days and way harder than just a moderate workout.
I hated it then but actually now I miss the time I spend with my father and brother.
Good workout and satisfying, I totally agree. I actually really enjoy it.
But the long term effects on your joints, even if you think you have perfect technique, its better to just get a wood splitter. We can do a whole winters wood in less than a day now, with minimal effort.
Nope, splitting green wood is much more difficult than splitting dried logs, so I often cut a tree in the spring, stack the rounds, then split those rounds in the fall.
People overestimate how dry wood needs to be to burn correctly. Just have some ultra-dry kindling (seasoned for 2+ years) and you won't have any problems.
On the contrary, I know some folks who let all their wood dry too far, and it burned way too hot and ruined their stove (and almost burned their house down).
Don't listen to this noise; it fucking sucks, it's kinda dangerous, and it's not at all meditative. It's the exact opposite of meditative. My parents made me do it because they certainly didn't want to, because it sucks. I'm so glad I don't have to split firewood ever again.
If you're looking for a meditative exercise try yoga.
Well, it's the kind of "meditative" you get when training martial arts forms. It gets good after a few years of preparation; before that, it's not as fun as spars and way less useful than general conditioning.
Coming from a kendo background, when I had to chop firewood for a few years while living in the countryside, I generally focused on accuracy. The swing is completely different than with a sword, and getting the chop to land at the exact spot (I drew lines with a marker) tens of times in a row was very satisfying, but required a lot of conscious effort to get there. It's not trivial to land a chop at the exact spot you want, and it's also quite hard to ensure the axe travels at its fastest exactly at the moment of impact.
It can be fun, but you need to be into things like that in the first place; plus, having to do it no matter the weather and all the other things you need to do can kill all the joy instantly.
The pieces look like they retain the shapes I cut them in when stacked. I started cutting them as pie slices, but then tried a few as parallel chops, and they get stacked in those shapes.
Also interesting is the shadows of leaves that stay consistent on the scene as the pile grows, but they don't appear on the splitting area itself.
Lots of engine noise too, I guess that's the ambience in this person's back yard! Probably true for lots of us.
Beautiful sim. Looks like red oak. As someone who has split a lot of wood, wish it could incorporate more of the struggles of splitting logs.
- missing your spot by 6” or more and creating a tiny shard that goes flying
- the log you’re aiming at falling as you are in your backswing
- getting your maul stuck halfway down the split
Could do with a difficulty setting that includes when you inherit someone else's log pile, someone who really enjoyed making every cut on a new and more inventive angle than the last.
Normally a wedge is used to split the wood, but it also doubles as a wedge to be wedged underneath just so you can get the log to stand up.
Also, Y sections (ycombinator mode?). 40 hits later and you might have a nice pile of woodchips, very rarely will it actually split in any clean way.
Yeah this needs pieces with knots, and having to swing at least 3 times before the initial split works. Very unrealistic, 3/10. Need some wedge + sledgehammer modes.
Also how do I simulate my shoulder and lower back hurting?
Very satisfying & simplistic. I also like the stacking, well done!
Funnily enough, I've been making a game with an extremely similar mechanic, only in low poly and with a focus on upgrades (both "real" and ridiculous DIY axes) and "drunk backyard dad" jokes. It's called Drunk Woodcutter and coming to Steam in Q4.
That and the fact that you can rotate w/ left click as well. Turns out I naturally drag the mouse a little. So having rotate on right click only would be way less annoying, especially when combined with the momentum.
Nice sim, there's one thing missing though: splitting two sections at the same time. It do this all the time as it can almost double splitting speed when dealing with mid-size logs. Split the log in two halves, making sure to keep the halves close together. Rotate around the splitting block by about 60°, split again hitting both halves at the same time. Do this once more and you've split the log into 6 60° sections, a good size for stacking in the fireplace and also a good section size to be able to light a fire. I split between 5 m³ and 7 m³ of firewood per year which is enough to heat our house and cook our food, have been doing this for about 20 years now so I have some experience. The double-split is a good time saver.
And some of the cuts it allowed me would hit the ax handle on another part, the shock from that damages the ax handle and is painful on the hands.
And then there's the lifting the stuck block by the axe and hitting it axe side down to finish the split instead of pulling the stuck axe out.
So the simulation handles none of the challenges of splitting wood.
I've spent a lot of time splitting with a big maul, but for me it's harder that it looks. I've broken two mauls by striking to far. And even with "soft" wood, I have stacks of green rounds that I couldn't split at all, the maul just bounces off. But I'm glad that you enjoy the process, I'd probably enjoy watching you work.
I hated it then but actually now I miss the time I spend with my father and brother.
But the long term effects on your joints, even if you think you have perfect technique, its better to just get a wood splitter. We can do a whole winters wood in less than a day now, with minimal effort.
People overestimate how dry wood needs to be to burn correctly. Just have some ultra-dry kindling (seasoned for 2+ years) and you won't have any problems.
On the contrary, I know some folks who let all their wood dry too far, and it burned way too hot and ruined their stove (and almost burned their house down).
If you're looking for a meditative exercise try yoga.
Coming from a kendo background, when I had to chop firewood for a few years while living in the countryside, I generally focused on accuracy. The swing is completely different than with a sword, and getting the chop to land at the exact spot (I drew lines with a marker) tens of times in a row was very satisfying, but required a lot of conscious effort to get there. It's not trivial to land a chop at the exact spot you want, and it's also quite hard to ensure the axe travels at its fastest exactly at the moment of impact.
It can be fun, but you need to be into things like that in the first place; plus, having to do it no matter the weather and all the other things you need to do can kill all the joy instantly.
I never had to adjust the chunk to get it to sit right, the maul hit exactly where I told it to, and it even stacked itself!
Also interesting is the shadows of leaves that stay consistent on the scene as the pile grows, but they don't appear on the splitting area itself.
Lots of engine noise too, I guess that's the ambience in this person's back yard! Probably true for lots of us.
- missing your spot by 6” or more and creating a tiny shard that goes flying - the log you’re aiming at falling as you are in your backswing - getting your maul stuck halfway down the split
Normally a wedge is used to split the wood, but it also doubles as a wedge to be wedged underneath just so you can get the log to stand up.
Also, Y sections (ycombinator mode?). 40 hits later and you might have a nice pile of woodchips, very rarely will it actually split in any clean way.
Also how do I simulate my shoulder and lower back hurting?
Very impressive.
Funnily enough, I've been making a game with an extremely similar mechanic, only in low poly and with a focus on upgrades (both "real" and ridiculous DIY axes) and "drunk backyard dad" jokes. It's called Drunk Woodcutter and coming to Steam in Q4.