Beer CSS – Build material design in record time

(beercss.com)

64 points | by Seb-C 4 hours ago

13 comments

  • CamouflagedKiwi 2 minutes ago
    For a CSS design site, this looks fairly bad to my eye. I'm not any kind of UX expert, it just looks clunky:

    - Lots of text seems slightly offset. It's not all centered within buttons etc.

    - The text also doesn't seem to quite line up with the icon on said buttons (it feels relatively a little too high)

    - Similarly the text within the little notification popups ("New") isn't centered and hits the top of the outline

    - The colours have poor contrast. I don't have any vision impairment but the peach colour doesn't feel distinct enough from the purple/lavender to me. (It's better in light mode when the peach turns to a stronger red).

    - On that note, maybe yellow was not the best background for the beer badge when most of the glass is yellow with a bit of white.

    I don't know if there's something that makes this render any differently for me than anyone else. I'm using Chrome though so I wouldn't have thought it'd be especially unusual.

  • pavlov 1 hour ago
    For a UI framework landing page, this looks impressively bad on mobile.

    Big Arial at random sizes. No margins, no grid, component examples scattered all over the screen.

    • MetaMalone 20 minutes ago
      This was my first impression as well. The layout options just didn’t work on mobile
    • albedoa 1 hour ago
      Welcome to the future! We better get used to it.
      • jgalt212 55 minutes ago
        Are you being a troll, or is there a trend afoot to ignore mobile rendering?
        • Yannik_Sc 26 minutes ago
          It is a shallow trend to ignore or on-purpose worsen mobile experience and force users to mobile apps instead of using the browser version.

          Though I'm not sure if this can be applied in this specific case.

        • bbg2401 31 minutes ago
          The trend is people releasing barely conceived software and products written by language models, backed by equally thoughtless marketing materials written by language models.
  • doodlesdev 1 hour ago
    I'm impressed that, in the meanwhile, Google has already thrown into the grave not one, but two different implementations of Material Design in the web: Material Design Lite [0] and Material Components for the Web [1], bot of which never managed to actually be competitive UI libraries.

    edit: Actually, they've thrown a total of _three_ implementations into the grave, as MWC is in maintenance mode already [2].

    [0]: https://github.com/google/material-design-lite

    [1]: https://github.com/material-components/material-components-w...

    [2]: https://github.com/material-components/material-web/discussi...

  • singpolyma3 5 minutes ago
    It looks ok, menu acted a bit janky on iPhone.

    Not sure pros/cons vs MUI?

  • gr4vityWall 2 hours ago
    Wasn't familiar with it, looks interesting.

    Some animations are painfully slow, though. After opening a menu[0], it takes a long time to close once you click outside.

    How well does it work without JS? I assume that's how the ripple effect is implemented.

    [0] - https://www.beercss.com/#:~:text=Menus,-code

    Edit: they have documented what works and what doesn't with JS disabled here : https://github.com/beercss/beercss/blob/main/docs/JAVASCRIPT...

    That file hasn't been updated in a while. Not sure if nothing has changed since then, or if it's outdated.

  • remix2000 58 minutes ago
    I thought I'm the hardest to impress gremlin out there, but despite what the comments here look like, this is the best looking and practical MD3 CSS I've seen to the time. Not fond of promoting ethanol consumption though.
  • ghrl 2 hours ago
    Beer CSS is great. I've used it for multiple simple projects and it provides a great DX with the clean html code and the many snippets on the official website. The only downside is that LLMs are quite bad at working with it from my experience, maybe it's just too simple for them..
    • fallinditch 43 minutes ago
      I guess it needs a skill.md file to help the LLM navigate the patterns and conventions.
  • zsoltkacsandi 1 hour ago
    This is a great project, but material design was the worst thing that Google invented and implemented. Completely tasteless, visually unappealing. Would be nice to see such a project with anything else than material design.
    • promiseofbeans 1 hour ago
      And worth noting that this mostly implements the newer version of material design (M3). However, M3 was a lot more focused on shapes besides just circles and rectangles, but they don’t seem to have quite gotten that here
    • hmokiguess 1 hour ago
      Thank you, I could not agree more. Material design is awful.
  • miohtama 42 minutes ago
    I like the name more than Tailwinds
  • cynicalsecurity 20 minutes ago
    Perfectly generic for perfectly generic applications, I like it.
  • robviren 1 hour ago
    Extended FAB not rendering correctly for Firefox on mobile from what I can see.
  • 1f60c 1 hour ago
    Reminds me of https://getmdl.io (RIP :()
  • basilikum 1 hour ago
    Why is there so much empty space under the yellow header?
    • drabbiticus 1 hour ago
      Because they were more focused on the stills than the movie.

      IOW, a screenshot when you scroll it to the "right" spot looks clean and balanced. Personally, I think it's a bad UX decision, but also easy to scroll past once you know.