18 comments

  • cautiouscat 50 minutes ago
    Gaming is heading in the same direction that TV, movies and music are. It’s a shame. I can invite my friends over, boot up my GameCube to play some Mario Kart Double Dash. As long as the console and disc are okay, I can (hopefully) do that until I pass away.

    These days? Not so much. I’ll never be able to be sure I can play GTA VI in twenty years. It just sucks not owning anything anymore. I know why they do it, it’s a massive profit difference.[1]

    On the PC end of things, it’s not as bleak. Services like GoG let you download the standalone installer, DRM free. I try to get any single player games I can from GoG, you should too.

    Support the corps that give you ownership. Buy those Blu-rays of your favorite films. Either to support physical media or to ensure you will have it until data degrades.

    1: https://youtube.com/watch?v=sESfDf0My84

    • jerf 45 minutes ago
      General principle: It is way easier to avoid lock in by not being locked in in the first place then to extricate yourself later. It's easy for me not to be locked in to a streaming video service because I had a DVD collection that predates them, and I maintained it instead of being on a streaming service, so I've got a personal collection. It's easy for me not to be locked in to a streaming music service because I have a CD collection started decades before they came into existence, ripped digitally, and I've got music I own already.

      There's more entertainment of every kind, including video games that don't lock you down, then you could consume in a lifetime anyhow. If you limit yourself to just what doesn't lock you in, yeah, you may not be playing GTA VI, but it's not like you'll lack for good games.

      On the one hand, buying a subscription service for $20/month does give you instant, temporary access to a lot of things... on the other, consistently putting that money into media acquisition over the same period of time will build up quite a collection in a few years. Remember that you don't just have to buy blockbusters... you can raid garage sales, you can buy used, you can pick up surprisingly cheap collections like [1], you can hit the Salvation Army... what you find may be haphazard but you can bootstrap a collection cheaply, and may find some surprising stuff on the way.

      [1]: https://www.amazon.com/dp/B006LOC01G - but look at the used prices, not the new. There's a lot of things like this on Amazon where someone thinks they can get a lot of money for it "new" where the used market reflects the more accurate market reality.

      • ragazzina 6 minutes ago
        >and I maintained it

        How do you plan on maintaining your CD and DVD players when the new ones will be sold with a subscription plan like printers?

      • inigyou 42 minutes ago
        And it's very hard but fame-inducing and illegal to defeat locks.
        • flerchin 37 minutes ago
          1. Hard. No. 2. Fame-inducing. No. 3. Illegal. Maybe where you live.
          • inigyou 35 minutes ago
            Really? You cracked Denuvo?
    • glimshe 5 minutes ago
      That's the one reason I don't use Steam. I'm not saying Valve is evil or anything like that. But GOG's transparency and commitment to DRM-free games should be the market standard.
    • bpev 7 minutes ago
      Eh, I'd probably leave music off that list. Even mainstream music releases are still pretty easy to buy DRM-free via services like Qobuz, even if the majority of people are using streaming platforms these days. Although I wonder if that's maybe just because music seems like it would be pretty easy to sidestep DRM, even if they do come up with some kind of innovation (heck, even my friend told me he pirated my album... WHICH IS FREE, BTW).

      But e-books? Holy crap the drm on those things is soooooo annoying to avoid.

    • softwaredoug 38 minutes ago
      I can buy and own legal copies of movies and music. But I often really can’t with games.
      • b3lvedere 34 minutes ago
        Not staying this to be pendantic or to annoy you, but you really do know that at the bottom line, the same sort of license applies to movies and music that as of games. It is just accepted with movies, music and books that people just 'have' them. The publishers seriously know what a huge outrage there would be when they did the same to those forms of media like they did with games, but they would if they could get away with it.
        • inigyou 4 minutes ago
          They already did though. Sony removed your movies from your PlayStation. And every Blu-Ray player can brick itself if you insert a disk with a player blacklist update.
        • softwaredoug 23 minutes ago
          What I really mean is a difficult to revoke license. Not dependent on a server or DRM. I realize I do not actually own copies.
          • b3lvedere 17 minutes ago
            Automation has its drawbacks.
        • ssl-3 21 minutes ago
          Eh?

          I can still go to the store and buy some music on physical media, and (if history is any indicator) I can still play it forever until it or my playback equipment wears out.

          As a practical matter: You do know that when I spin up an album at home, I simply do not care what limitations any licensing agreements may or may not apply, right? I'm going to play it anyway, and it will work when I play it -- free from outside influence.

          • b3lvedere 16 minutes ago
            I read you and i agree.
    • throwatdem12311 17 minutes ago
      In twenty years it doesn’t matter if Rockstar delists GTA6.

      The DRM will be cracked. You will be able to play and you WILL have a better experience playing a cracked DRM free version than any official version.

      You can play an emulated Mario Kart Double Dash on a Steam Machine (or any PC) today and get a better experience than playing it on a Game Cube.

      Digital only games sounds bad at first but preservation of video games will be done digitally more effectively than physically. How many full rom sets of Super Nintendo games are just sitting there on millions of PCs around the world? It is trivial to preserve them: copy paste to a new machine. Done.

      Disks will rot. GameCube optical lasers will fail. One day, maybe not soon, but it is it inevitable that all disk based games will become unplayable and lost one day. Maybe if we’re lucky an independent company will create an accurate FPGA based GameCube for people to play their games but emulation is just better.

      Prices on the second hard market will be astronomical making physical copies innaccessible - this has already happened for arcade PCBs and it will happen for disk based games. PCBs that used to go for a few hundred now go for tens of thousands. I personally believe that this push for physical preservation is largely driven by speculators that know this. You see insane prices for things like sealed copies of Super Mario Bros already. PCB prices were driven up by speculators hoarding supply and they’ll do it for console games too.

      If buying isn’t owning then piracy isn’t stealing.

      Physical Videogame Preservation Makes No Sense: https://youtu.be/3rM1jaFvM58

      • conception 15 minutes ago
        This assumes a large portion of the game doesn’t rely on servers.
        • josephg 6 minutes ago
          We can reverse engineer those too, by looking at what the game client expects. Its harder, obviously. But far from impossible.

          I started writing my own world of warcraft server about 20 years ago by disassembling the WoW binary. I got to the point that you could log in to the game and run around in a big empty world. I even found a couple mistakes in wow's in-game encryption in the process. Lots of teams have gotten much further than I did. There's whole communities who play wow on private servers.

          If we can do that for MMOs, we can do that for just about anything. Especially with LLMs. LLMs are incredibly good at this sort of work.

        • throwatdem12311 10 minutes ago
          The online portions will be reverse engineered and there will be community servers. You think in twenty years they won’t be able to do this in minutes for practically nothing using GPT 15 or whatever?
    • b3lvedere 37 minutes ago
      I wish Gog made a Steam Deck.
  • ls1911 52 minutes ago
    Yea, but there are bigger problems coming, this outage is just a temporary preview of the future. What happens to game preservation in 20 or 10 years when the authentication servers for this generation are permanently shut down? Millions of physical discs will instantly turn into e-waste.
    • inigyou 47 minutes ago
      The same thing that happened with all the Denuvo games so far: some hackers remove the DRM.
      • drdexebtjl 27 minutes ago
        That would be possibly illegal, requires someone highly specialized to care about each and every one of your games, and assumes there won’t be a crackdown on the openness and anonymity of the a Internet that allows the distribution of pirate software.

        We need to have this right codified into law before we lose it.

        • inigyou 12 minutes ago
          Not just possibly, the DMCA makes it a felony to remove or bypass any copy protection measure, even if it doesn't work very well.
    • Schiendelman 21 minutes ago
      Hasn't Microsoft had a good track record of enabling playing old generation games on new hardware?
    • psp99 51 minutes ago
      e-waste is the last of the problems.
      • wett 48 minutes ago
        Figuratively and literally!
  • jeroenhd 50 minutes ago
    > All I'm saying is it's all digital on the PC side of things, and has been for ages, but we have means of maintaining access to the games we love over here, and it's one of the reasons I've gravitated to the PC for quite a while now.

    It all depends on where you buy your games of course; GOG will let you download DRM-free installers, but if Steam goes down, your libraries goes down with it. They have made a vague promise that they would prevent that if the company ever went out of business, but who knows if they will keep that promise.

    Guarantees about playability went out the window the day free, easily-obtained updates came out on PC as much as consoles.

    At least on the PC side, there's a vibrant piracy community.

    • hodgehog11 37 minutes ago
      Even if you get all of your games via Steam, provided you have them downloaded, you can still run them without Steam if you know where to look. Obviously GOG is far better in this regard, but preservation is not a concern on PC, outside of games that are reliant on a server.

      Starting next generation when prices are going to be obscenely high, I'm really struggling to see why anyone should invest in a console as opposed to a (mini-)PC.

    • rjh29 45 minutes ago
      Steam for some reason gets a pass even though it normalized the use of DRM for PC games over 20 years ago.
      • jeroenhd 3 minutes ago
        I sort of get it. Every competitor, except maybe GOG, has come down hard in hyper-capitalist value-extraction mode quickly after pretending to do any good-will. For Valve, being a somewhat decent company is part of their ethos, for their competitors it's a means to an end.

        I trust Valve not to screw me over, even though I know they totally could. Their own DRM is pretty weak (just put a modified DLL in the game directory and the game will launch), luckily.

      • inigyou 41 minutes ago
        Most Steam games don't actually have any DRM. They just link to steamapi.dll for things like achievements, and that makes you think you can't run them without Steam.

        Some have DRM, of course.

        • righthand 2 minutes ago
          What is the command I can use to run them without Steam then? If the game links to a dll that launches Steam and won’t play without it, then that is effectively Drm.

          Before I even play the game without Steam: how do I download it without Steam?

      • Cthulhu_ 20 minutes ago
        It allows you to play your games offline though, so if Steam's servers go down you can still play your games. I'm not sure if that's permanent or if you need to reactivate your DRM / license every once in a while though.
        • harrisoned 10 minutes ago
          Around a decade ago i had to move to another city and spent a few months without internet. I had all my favorite games downloaded on Steam and was able to play them offline with no issue for all that time. Not sure if it still like that, but it was possible back then.
      • noir_lord 39 minutes ago
        Good customer service and mostly benevolent for the last two decades, it buys them a lot of goodwill they otherwise wouldn't have.

        That and people simply trust steam because it has always been trustworthy (on the whole).

        • Insanity 28 minutes ago
          Yeah, I’ve been on Steam for about 20 years now and I can’t recall many bad moments with Valve.

          The only one that comes to mind is the “outrage” when they decided to release L4D2 just a year after L4D back in 2008 instead of making this a free upgrade. Times have definitely changed. looks at yearly COD with barely any changes

      • jakubmazanec 30 minutes ago
        > Steam for some reason

        Currently probably because of Valve's work on Proton, and before because Steam just worked and didn't seem to exploit players.

      • flohofwoe 25 minutes ago
        Steam games are not required to have DRM, it's entirely up to the game developer/publisher.
    • AussieWog93 36 minutes ago
      Realistically, if Steam closed down tomorrow, within 4-6 hours there'd be a megathread on Reddit explaining how to get the games running without Steam. Within 48 hours there'd be an auto-crack tool floating around on GitHub.
    • OCTAGRAM 45 minutes ago
      Steam has some backup feature. I do backups of my games. Compressed to slow HDD dedicated to backups. Faster to install than downloading again from network. Don't know though how much will that help
      • silon42 35 minutes ago
        Can one download a backup first, then install (using usb drive) into an "offline" machine first (without steam/online?)
        • nemomarx 29 minutes ago
          Yeah, if the game is set up to not use steam as drm. You can check by going to the installed files and running the exe directly - in most cases it'll still launch even if you're signed out.
    • bakies 39 minutes ago
      If steam goes down you can play offline. They have a portable game console that doesn't need to be connected to play. They have big warnings on the store page of games that require online drm.
      • izacus 28 minutes ago
        There's a surprising amount of games on my Deck that refuse to run without internet. It's not even marked anywhere which sucks because you find out when you have no connectivity.
      • Forgeties79 34 minutes ago
        They don’t let you resell games, if you die your library is gone, if said steamdeck (or steam machine) breaks those games are gone, the list goes on. It is a digital store with the exact same limitations of any video game console full of digital purchases.

        I use Steam but I also know I’m vulnerable to a rug pull. We all are. That’s why I’ve been shifting over to GOG and making sure to back up my library in an organized fashion. I wish I had done it sooner, but hey, today’s the best day.

        As for warnings, I mean…come on man. That’s like hiding behind ToS. Let’s be realistic here: how many people here (including yourself) see a game they really want, see it has a little DRM note on the uttered store page, then decide never to buy it? Few people let that stop them from getting a game they actually want.

  • logseman 48 minutes ago
    After weeks of discourse where the physical token of the Compact Disc had become the all-important object of the fight, it's reassuring to see that we're back at the beginning, where it was clearly understood that you don't meaningfully "own" a game if you need to be online to use any of it.
    • cyanregiment 44 minutes ago
      You need to be online to prove you own it, which now means you don’t?
      • knollimar 27 minutes ago
        Unless the party you prove it to is obligated to stay up forever and has service guarantees, yeah
      • doginasuit 15 minutes ago
        The symbol of ownership doesn't hold much value without any of its benefits.
      • inigyou 40 minutes ago
        You need to be online to prove they currently will let you play it.
  • spicymaki 12 minutes ago
    First, we need to make it illegal to say you are buying something when you are actually renting. Words mean something.
    • inigyou 0 minutes ago
      They did this in California. Solution: stores don't use any of the words now. Now the buttons say "add to cart" and "proceed to payment". Sometimes the button just says the price.

      I wonder if it's legal to build a completely scam store like this. You pick a game, you click on "$7", you pay $7, you don't get anything at all, and if you try to sue them, they point out they never actually sold you anything, you just voluntarily clicked on the button to donate $7.

  • minraws 48 minutes ago
    If buying ain't owning, then p****y ain't stealing.
    • haunter 47 minutes ago
      You can say pussy on the internet
      • sunrunner 25 minutes ago
        Clearly parent poster meant 'policy'. 'The policy isn't about stealing', referring of course to the Terms and Conditions being something to ignore when they cover anti-piracy but don't sell you anything.
      • b3lvedere 39 minutes ago
        Yarr
      • inigyou 38 minutes ago
        The word was "piracy"

        HN is the propaganda arm of a billionaire enrichment company, so it's understandable that someone might be unsure whether you're allowed to say that word here.

        • nticompass 30 minutes ago
          We all know what the word was, it was a joke to replace it with another word that has the same first/last letters that obviously wouldn't fit here. A joke about how words are censored all over the internet as a way to appease advertisers on various platforms.
        • Cthulhu_ 19 minutes ago
          If said billionaire enrichment company was really upset about it, they would be able to detect forbidden words like piracy even when replaced. It's not that difficult, it's a problem that was solved decades ago.
    • OCTAGRAM 26 minutes ago
      Just go two routes at once
  • jasonjayr 49 minutes ago
    Even if the games are played off the internal hard drive with updates, there's a bit of "legal grey area" where enthusiastic fans of the game rebuild the code, and run the game with assets from the original media. "Technically" only folks with the original media in their possession will be able to play the original game.
    • inigyou 39 minutes ago
      For example the Ship of Harkinian PC port of Ocarina of Time. This requires a legal or illegal copy of the original game to run, so the copyright authorities don't crack down on it yet.
      • sunrunner 26 minutes ago
        Are we sure that this is the reason the authorities aren't cracking down on it, and not that a game released in 1998 that also has a newer release on the 3DS just isn't financially valuable enough at this point to try to protect now? And it's getting an even newer remake, which is where Nintendo's concerns would be, I'd assume.
        • inigyou 20 minutes ago
          Nobody can be sure, but there is a consistent pattern here: decompilation projects can include as much code as they want and not get punished, but if they include assets they are taken down.

          I suspect it's actually because the authorities don't know what the project is, if it's only code, or they can't be sure it's an infringing derivative work (it is).

        • drdexebtjl 17 minutes ago
          Yes, because Nintendo is constantly taking down projects that cross the unspoken line and redistribute assets.
  • softwaredoug 51 minutes ago
    Recently got a big fancy TV with 4k + Dolby Vision

    It’s a lot of work figuring out what movies support the format. And all the premium upgrades to Netflix, etc get them to stream premium formats. Then it doesn’t work and you’re spending 30 minutes debugging your TV, wondering why you’re not getting the amazing new restoration of 2001: A Space Odyssey.

    I totally understand why people just buy physical media.

    Games may be harder given software updates. But I’d pay a premium for a physical copy of mature games I love (like Halo Master Chief collection)

    • drdexebtjl 8 minutes ago
      Oh, you pay for 4K? Sorry, the CDN is a bit too overloaded to send you this movie today. I hope you’re happy with 1080p, randomly dropping to 360p on and off for a dozen frames at a time during an immersive sequence.
    • anonymars 17 minutes ago
      > I totally understand why people just buy physical media.

      Not to disagree with your larger point, but physical media can also be a nightmare. Try watching a 4K Blu-ray on your computer

      • lovehashbrowns 0 minutes ago
        Because even the fucking cable needs to support DRM. I hate this tech era with a passion
    • inigyou 40 minutes ago
      You can just pirate movies.
  • sehw 4 minutes ago
    Buy games on GOG.
  • b3lvedere 41 minutes ago
  • cyanregiment 46 minutes ago
    Part of the overall trend to eliminate in-person shopping and physical product ownership.

    In the end, 1 guy owns everything and we’re all batteries.

  • Telaneo 46 minutes ago
    Our only hope are the pirates.
  • hkt 36 minutes ago
    For a golden decade or so, piracy was less convenient than paying: Xbox had subscriptions offering on tap games, there was only really one streaming service to speak of that had high quality content, music came from Spotify or YouTube, etc.

    We are back to where we are in the 2000s: the gatekeepers of large tracts of culture are behaving so badly that piracy is probably going to end it's lull. It is a shame for artists, developers, and anyone else who needs to get paid that companies running genuinely very good services have chosen to behave so badly.

  • Fokamul 41 minutes ago
    Don't buy golden cage BS products, which you don't really own.

    Consoles, Apple, Google, etc.

    • inigyou 36 minutes ago
      But that's all products, and even if it wasn't, consumer choice is mainly driven by marketing spend, which lock-in companies will always have the most of, because they extract the most money.
  • zombot 51 minutes ago
    Nag your representatives ad nauseam to make laws against this.
    • inigyou 37 minutes ago
      It's shown again and again and again that nagging representatives doesn't actually work.
      • Telaneo 23 minutes ago
        There are more radical options involving representatives (and other figures for that matter) that could work, but those are generally frowned upon.
        • inigyou 21 minutes ago
          In general, two kinds of solutions to political problems exist: those that don't work, and those that are illegal.
  • Razengan 54 minutes ago
    Our kids are going to be so fucked..
    • Folcon 48 minutes ago
      I've been wondering about this, in some sense we might hit a big cultural black hole where all these cool things that we've created in the last few decades just are functionally lost and all the amazing things of the previous generation that could be found on archive, roms, stuff on CD's / DVD's etc are what actually have cultural value going forwards

      Everything else is in this position of "actively at risk" where if someone isn't "keeping it up" it may just disappear, at least until it gets orphaned, in which case I suppose reverse engineering is back on the table

      • robrtsql 36 minutes ago
        I agree, but I feel like pointing out that any game that was distributed without DRM or that was successfully 'cracked' by pirates can also be found on archive and therefore might be carried over to future generations. Physical media isn't the only way.

        The real risk, IMO, is live service games that don't function at all without the server being online. There are games where fans have reverse-engineered and made their own server, but there are definitely ones that will slip through the cracks and be forgotten too.

      • wincy 42 minutes ago
        Thank God for Fitgirl doing so much archival work with high quality highly compressed game releases. If you know where to look everything is available somewhere.
        • inigyou 35 minutes ago
          Fitgirl is a packing group. They take what other people have already done, and compress it (to a ludicrous degree). They should not be credited for anything besides the compression.
          • drdexebtjl 19 minutes ago
            Cataloguing and vouching for releases is very useful.

            I don’t have time or interest to figure out how to go on the Usenet and research the reputation of scene groups.

        • Razengan 16 minutes ago
          > If you know where to look everything is available somewhere.

          Until CPUs only run "approved" operating systems → mandatory age verification == government ID required to use any OS in a non-crippled form → browsers refusing to open "illegal" sites.

  • jneal 33 minutes ago
    Is this really newsworthy? This has been the case for over a decade.