How to Use Three.js's New Native Gaussian Splats

(ben3d.ca)

24 points | by bhouston 4 days ago

4 comments

  • andybak 1 hour ago
    No .sog support? I can't tell if .spz or .sog is likely to win out as a de facto standard - or whether both will co-exist but annoyingly I've gravitated towards .sog as it seemed technically superior and I'd be mildly inconvenienced if it became a niche format.
  • Wendell58 2 hours ago
    Remember struggling with custom splat shaders? This native integration is a huge quality-of-life improvement for web dev.
  • tobyhinloopen 2 hours ago
    No demo?
    • bhouston 2 hours ago
      • sbarre 2 hours ago
        There's a bit of transparency in the lion head, is that an artifact of the splat itself or the renderer?
        • bhouston 2 hours ago
          It is an artifact of the model I believe. I did notice that as well.

          Gaussian splat models are fairly imperfect on average.

          • axoltl 21 minutes ago
            I don't know if the splat is exactly the same, but the playcanvas engine has no false transparency on this one: https://superspl.at/scene/7e4e9bcb that splat is actually of fairly high quality, so unless this is a materially different splat (with some of the gaussians dropped out maybe?) I'm inclined to blame the engine.
      • tobyhinloopen 2 hours ago
        Tnx!
  • yodon 2 hours ago
    [flagged]