Tiny Brutalism

(placeholders.itch.io)

149 points | by abetusk 1 day ago

11 comments

  • SubiculumCode 12 hours ago
    • mahboi 12 hours ago
      That place was covered in Nerf darts last time I visited
    • bullfightonmars 11 hours ago
      what a cool building! It definitely looks like it would be fun for nerf wars.
    • ofjcihen 11 hours ago
      Ha yeah it does.

      So close I bet you could replicate it in the game.

  • MatiErnst 11 hours ago
    Hey hackers, dev here!

    So happy to see you found Tiny Brutalism! But can someone explain to me what this place actually is? Haha, I’m new here

    • jdlshore 10 hours ago
      Hi Mati, welcome! Hacker News is a website for software developers to share links to topics that interest them. It has a lot of people in the software startup scene, founders, product people, and so forth. I don't know why your project specifically was shared, but it's probably because the submitter thought it was cool!

      When people see a submission they like, they can upvote it, like Reddit. Right now, your project is on the front page, which means a lot of people liked it. Cheers!

    • abetusk 10 hours ago
      Hacker News (news.ycombinator.com) started as a link aggregator/message board for the startup incubator Y Combinator [0]. Essentially a place to share projects, share tech news and other internet sites that appeal to the tech startup community of San Fransisco, though the appeal is much broader (I'm in upstate NY).

      I guess it's a bit hard to explain, but there's a cluster of points of interest that appeal to the stereotypical user on hacker news, of which generative art (and potentially a "wave function collapse"-like algorithm that you may or may not be using), architecture, brutalism and indie gamedev are part of that list.

      I suspected your project resonates with a lot of people's interest who frequent the site, which is why I submitted it here (anyone can submit, I just happened to be the one that did it first).

      [0] https://www.ycombinator.com/

    • vitaflo 10 hours ago
      You can think of it as Reddit for nerds basically. Started by investment fund Y Combinator, so most of the talk is latest tech shit and startup talk, with posts like this mixed in.
      • Zopieux 6 hours ago
        "Latest tech shit with the occasional gem" (like this post) is a deeply accurate, if not slightly depressing, description of HN.
    • nja 11 hours ago
      Is this related at all to Tiny Glade? Seems like a very similar concept, but shifted to a gritter, darker aesthetic (which is very cool)...the name must at least be a nod to it?
      • MatiErnst 10 hours ago
        Yes! That was exactly my initial thought - take Tiny Glade (or any cozy sandbox builder) and turn it into brutalist inspired architecture. I really liked the idea of taking a familiar aesthetic in this game genre and flipping it into something completely opposite.
  • triilman 7 hours ago
    Reminds me about tiny glade in steam. https://store.steampowered.com/app/2198150/Tiny_Glade/
  • willmeyers 11 hours ago
    Really great job from the developer. They captured the aesthetic well. Brutalism does create a sublime beauty (especially when those buildings have good upkeep), but I'm glad we no longer make buildings like that anymore.
  • ArekDymalski 5 hours ago
    The whole esthetics, the lighting, the plants - it's incredible.
  • ibaikov 12 hours ago
    Looks interesting, would be great to have it on steam, I'd buy it.
    • ofjcihen 11 hours ago
      Why not buy it on Itch.io?
      • patcon 11 hours ago
        I think it's code for "hey developer, if you're reading this, please upload to steam! Some people [maybe them] have deeply ingrained habits, and so would prefer to buy from a familiar market"

        Which is totally fair. I have my own deeply ingrained habits :)

      • oidar 11 hours ago
        Steam has some helpful features for game buyers. I can buy the game without installing it, steam keeps my save data and allows it to easily move between computers, steam allows me to keep a library of games without having to manage them on disk, and I only have to share payment info with one processor. I think these features are some of the main reasons people use app stores.
  • manbart 1 day ago
    I wonder kind of GPU is needed to play this reasonably
    • abetusk 1 day ago
      From the comments section [0]:

      """

      specs:

      Windows 10 / macOS 12+ / Ubuntu 22.04+ Any GPU from the last ~8 years, integrated is fine, M1 Macs are plenty 4 GB RAM ~250 MB disk

      It's a small game, no dedicated graphics card needed.

      """

      [0] https://placeholders.itch.io/tiny-brutalism#post-17475584

    • atoav 1 day ago
      To me this looks like it would also run on a phone.
  • thechao 12 hours ago
    Here's my theory about modern architectural design. Let's say you've got two students that have to do a final design: (a) chooses a rococo or neoVictorian (humanist design); and, (b) chooses a spare modern design. Both of them are required to draft facades, elevations, etc. The modern design is literally easier to draft — literally less time. That means any school of architecture that both rewards "good grades" and "project completion under pressure" will naturally select for students who like "modern" (brutalist?). Those students then become professors, and the whole system reinforces.
    • groestl 11 hours ago
      It's also that it's really difficult to find anybody who could build rococo or neoVictorian buildings. And if you do, it's a lot more expensive. So the designs are not built, making it impossible for young people to gain experience building it.
      • jnrk 11 hours ago
        That's exactly it. Modern buildings are cheaper, so they get built. Cash rules everything in construction, and nobody wants to build expensive unless they have an idealist client.
    • mejutoco 7 hours ago
      If this were true we would be living in huts (and adobe constructions schools of architecture would rule supreme)

      Functional design is not brutalist and is modern, and more humanist than rococo, there is nothing more humanist about rococo and schools dont choose the projects grades based on what is easier.

      A plausible but very wrong explanation imo

    • mock-possum 12 hours ago
      Regression to the mean, then? It’s not that those other architectural styles aren’t appreciated, but when it comes down to a project being completed on time + on budget, unless one is building for a king with time and money to spare, it seems like of course you’d inevitably end up with the sparer more utilitarian approach. I guess that could be a bit bleak of an outlook. We definitely shouldn’t need rich patrons funding personal passion / vanity projects in order to continue to explore neovictorianism or whatever.
      • Windchaser 11 hours ago
        Less "regression to the mean", and more evolutionary architecture. Selection of the fittest applied to schools of architecture, with grades being the selection pressure.
    • AnimalMuppet 12 hours ago
      Or they do what they don't like, under the pressure of the moment, in order to pass, and keep their sense of taste in a separate place from passing that one class.
  • luckydata 12 hours ago
    "Control" in a box.
  • cfontes 11 hours ago
    Looks like a RUST base :D
  • iwontberude 12 hours ago
    [dead]